Buildings
Structures providing production, storage, military, and defense capabilities.
All Buildings
21 buildings| # | Icon | Name | Category | Role | Stage | Details |
|---|---|---|---|---|---|---|
| 1 | | Academy #Academy
★
| Primary research generation and technology enabler | Scales | View | |
| 2 | | Sky Tower #Airport | Late-game air superiority infrastructure | Late | View | |
| 3 | | Barracks #Barracks | Essential military infrastructure for infantry | Early | View | |
| 4 | | Beast Hall #Bestiary | Cavalry, beast, and medical support center | Mid | View | |
| 5 | | Castle #Castle
★
| Essential administrative hub determining city capabilities | Scales | View | |
| 6 | | Cavern #Cavern | Primary source of construction and military materials | Early | View | |
| 7 | | Distillery #Distillery | Magical resource production for elite capabilities | Mid | View | |
| 8 | | Farm #Farm | Foundation of economy - food sustains everything | Early | View | |
| 9 | | Foundry #Foundry | Bridge between early wood economy and advanced production | Mid | View | |
| 10 | | Great Furnace #Furnace | Elite material production for endgame advancement | Mid | View | |
| 11 | | Naval Port #Navalport | Early naval capability and transport operations | Early | View | |
| 12 | | Rampart #Rampart | Fundamental defensive fortification | Mid | View | |
| 13 | | Reactor #Reactor | Endgame Dextronium synthesis for ultimate units | Late | View | |
| 14 | | Residences #Residences | Foundation for large workforce and armies | Early | View | |
| 15 | | Shipyard #Shipyard | Naval dominance through warship production | Mid | View | |
| 16 | | Tavern #Tabern | Stability building preventing civil unrest events | Mid | View | |
| 17 | | Watchtower #Tower | Active defensive structure with garrison and bonuses | Mid | View | |
| 18 | | Marketplace #TradeMarket | Primary gold generation for empire economy | Mid | View | |
| 19 | | Vault of Eternity #Treasure | Ultimate storage for late-game resource security | Mid | View | |
| 20 | | Warehouse #Warehouse | Enable resource stockpiling for strategic planning | Early | View | |
| 21 | | Workshop #Workshop | Siege weapon production for fortification assault | Mid | View |