Shipyard
#ShipyardNaval construction. Builds warships for sea dominance.
Description
❖Sacred shipworks where mighty vessels are crafted. Provides +20 warship capacity (1.2x scaling) with 4% naval construction time reduction. Requires NavalWarfare research.
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The Shipyard is a vast complex where craftsmen shape timber and steel into majestic vessels capable of crossing oceans and engaging in naval battle. Every keel laid and every mast raised is blessed with ancient chants to ensure safe voyages. The rhythmic sound of hammers and saws fills the air as massive warships and merchant galleons take form. Mechanically, the Shipyard provides +20 warship construction capacity (1.2x scaling), 4% naval construction time reduction, requires NavalWarfare research (Tier 3), and costs 500 Gold, 400 Wood, 100 Stone, 80 Mineral (1.25x scaling).
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +20 warship construction capacity (1.2x ratio)
- + 4% naval construction time reduction
- + Enables War Galleys, Triremes, Cannon Ships
- + Required for naval warfare
Disadvantages
- - Requires NavalWarfare research (Tier 3)
- - High construction cost (500 Gold, 400 Wood)
- - Only useful for coastal/island cities
Warnings
- ! Build in coastal cities only
- ! Atlanteans excel at naval production
- ! Combine with Navalport for complete naval capability
Synergies
Countered By
Scaling
Warship capacity scales at 1.2x per level. Time reduction is flat 4%.