Warehouse
#WarehouseGeneral storage. Massive capacity increase for all resources.
Description
❖Fortified depot safeguarding essential supplies and materials. Provides +1000 storage capacity per level (1.5x scaling). Requires StorageKnowledge research.
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The Warehouse is the backbone of the empire's logistics, a massive repository where grain, wood, stone, and strategic materials are protected behind reinforced walls. Workers meticulously organize and distribute supplies that sustain armies, cities, and industries. Mechanically, the Warehouse provides +1000 storage capacity per level (1.5x scaling per level), requires StorageKnowledge research, and costs 150 Gold, 200 Wood, 100 Stone (1.2x scaling). Warehouses prevent resource overflow and enable stockpiling for war or winter.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +1000 storage capacity per level (1.5x ratio)
- + Low construction costs (150 Gold base)
- + Only requires StorageKnowledge research (Tier 2)
- + Prevents resource overflow loss
- + Enables winter/war stockpiling
Disadvantages
- - No production output
- - Requires building slot
- - Storehold cities get +500 base capacity anyway
Warnings
- ! Build before Autumn to stockpile for Winter
- ! Multiple Warehouses compound capacity
- ! Essential for military campaign logistics
Synergies
Countered By
Scaling
Storage capacity scales at 1.5x per level - exponential growth.