Marketplace
#TradeMarketCommerce hub. Generates gold through trade activity.
Description
❖Hub where merchants exchange exotic goods and relics. Produces 20 Gold per tick (1.1x scaling) with +30 trade capacity (1.3x scaling). Requires TradeRoutes research.
Full Encyclopedia Entry ▼
The Marketplace is a bustling center of commerce, overflowing with stalls offering spices, fabrics, rare artifacts, and treasures brought from all corners of the world. Merchants haggle passionately, travelers share knowledge of foreign realms, and performers entertain crowds with music and spectacle. Mechanically, the TradeMarket produces 20 Gold per tick (1.1x scaling), provides +30 trade capacity (1.3x scaling), requires TradeRoutes research (Tier 3), and costs 300 Gold, 250 Wood, 100 Stone, 30 Gems (1.2x scaling). Primary source of gold outside taxation.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +20 Gold production per tick (1.1x ratio)
- + +30 trade capacity per level (1.3x ratio)
- + Humans gain +20% Gold racial bonus
- + Atlanteans gain +25% Gold racial bonus
- + Meadow terrain provides +15% Gold bonus
Disadvantages
- - Requires TradeRoutes research (Tier 3)
- - Requires Gems for construction
- - No resource production
Warnings
- ! Build in Capital cities for maximum synergy
- ! Humans + Meadow + TradeMarket = gold empire
- ! Essential for funding military operations
Synergies
Countered By
Scaling
Gold production scales at 1.1x per level. Trade capacity scales at 1.3x.