Distillery
#DistilleryElixir production. Alchemical facility for magical concoctions.
Description
❖Refinery of mystical essences and elixirs. Produces 10 Elixir per tick (1.2x scaling) while consuming 5 Food and 3 Herbs maintenance. Requires Alchemy research.
Full Encyclopedia Entry ▼
The Distillery is a sacred workshop where alchemists mix herbal extracts, enchanted liquids, and ancient essences to create powerful elixirs. Its copper vats and rune-carved pipes hum with magical energy. Mechanically, the Distillery produces 10 Elixir per tick (1.2x scaling), consumes 5 Food and 3 Herbs maintenance, and requires Alchemy research. Construction costs 400 Gold, 200 Wood, 150 Stone, 100 Herbs, 50 Gems (1.2x scaling). Elixir is essential for elite units, magical applications, and NoDeaths faction requirements.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Maintenance
Periodic Costs
Consumed repeatedly over time
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +10 Elixir production per tick (1.2x ratio)
- + Forest terrain provides +30% Elixir bonus
- + Elves gain +35% Elixir racial bonus
- + Essential for elite unit recruitment
- + Required for NoDeaths faction units
Disadvantages
- - Consumes 5 Food + 3 Herbs per tick (maintenance)
- - Requires Alchemy research (Tier 3)
- - Expensive construction (400 Gold, 50 Gems)
- - Desert terrain imposes -25% penalty
Warnings
- ! Ensure stable Herbs supply before building
- ! Elves + Forest = exceptional Elixir output
- ! Required for many elite unit requirements
Synergies
Countered By
Scaling
Elixir production scales at 1.2x per level. Maintenance does not scale.