Watchtower
#TowerDefensive garrison. Has own combat stats plus defender bonuses.
Description
❖A sacred tower of vigilance. Its sentinels and arcane devices strike down those who dare approach. Tower has 50 Attack, 100 Life (1.2x scaling). Defenders gain +10% Attack, +15% Life (1.15x scaling). Requires Fortification research.
Full Encyclopedia Entry ▼
The Watchtower rises like a spear into the heavens, a sentinel overseeing the realm's borders. From its lofty peak, scouts survey forests, mountains, and distant horizons. Ancient mechanisms and arcane lenses enhance the sight of its guardians. In times of war, the Tower becomes a bastion of warning, its beacons blazing bright. Mechanically, the Tower has its own combat stats (50 Attack, 100 Life at level 1, 1.2x scaling), plus provides battle.side bonuses to all defenders: +10% Attack (1.1 modifier), +15% Life (1.15 modifier), scaling at 1.15x per level. Requires Fortification research (Tier 3), costs 350 Gold, 250 Stone, 150 Wood, 80 Mineral (1.2x scaling).
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Has own combat stats (50 Attack, 100 Life base)
- + Combat stats scale at 1.2x per level
- + +10% Attack to all defenders (1.1 modifier)
- + +15% Life to all defenders (1.15 modifier)
- + Defensive bonuses scale at 1.15x per level
- + Higher scoring (30 points, 1.25x ratio)
Disadvantages
- - Requires Fortification research (Tier 3)
- - More expensive than Rampart (350 Gold)
- - Tower can be destroyed by siege weapons
Warnings
- ! Tower + Rampart = formidable defense
- ! Level Tower for significant garrison firepower
- ! Essential for Warcamp forward bases
Synergies
Countered By
Scaling
Combat stats scale at 1.2x. Defensive bonuses scale at 1.15x. Level 5 Tower = 86 Attack, 172 Life.