Tavern
Building

Tavern

#Tabern
Admin
Value: 15 pts (1.15x per level)

Morale center. Reduces negative city event probabilities.

Description

Place of tales, mercenaries, and secret pacts. Reduces Mutiny by 10%, Protests by 15%, Famine by 5%. Slightly increases Epidemic by 5%. Provides 5% construction time reduction. Requires TradeRoutes research.

📖 Full Encyclopedia Entry

The Tavern is a lively gathering place where travelers, adventurers, merchants, and mercenaries share tales of distant lands and daring feats. The crackling hearth warms weary souls, while dim lanterns illuminate secret conversations and whispered deals. Mechanically, the Tabern reduces city event probabilities: -10% Mutiny, -15% Protests, -5% Famine, but +5% Epidemic (crowded conditions). It also provides 5% construction time reduction (happy workers). Requires TradeRoutes research (Tier 3), costs 150 Gold, 180 Wood, 50 Food (1.15x scaling).

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 TradeRoutes
💰

Costs

Consumed when created

Time 2500 (1.15x)
2s
💰 Gold 150 (1.15x)
Resources (1.15x scaling)
💎 Wood 180
💎 Food 50

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Event Probability

Modifies chance of city events occurring

Mutiny -10%
Protests -15%
Famine -5%
Corruption ±0%
Epidemic +5%
Special Effects
Time Reduction -5%
Reduces time by 5%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Stability building preventing civil unrest events
Relevance Mid Game
Type Levelable

Advantages

  • + -10% Mutiny risk (0.9 modifier)
  • + -15% Protests risk (0.85 modifier)
  • + -5% Famine risk (0.95 modifier)
  • + 5% construction time reduction
  • + Low construction cost (150 Gold base)

Disadvantages

  • - +5% Epidemic risk (1.05 modifier)
  • - Requires TradeRoutes research (Tier 3)
  • - No direct production output
  • - Corruption unaffected (1.0 modifier)

Warnings

  • ! Essential for large cities to prevent events
  • ! Combine with Priests for maximum stability
  • ! Consider Medics to offset Epidemic risk
🤝

Synergies

Large citiesCapitalWarcampPriestsWinter preparation
🚫

Countered By

Epidemic events
📈

Scaling

Event modifiers apply per-building. Time reduction is flat 5%.