Farm
#FarmFood production. Essential for population and army sustenance.
Description
❖Produces food by cultivating crops and raising livestock. Generates 20 Food per tick (1.15x scaling) and provides +200 food storage capacity (1.1x scaling). Requires Farming research.
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The Farm is the lifeblood of the empire's sustenance, a vast expanse of fertile fields where golden crops sway with the wind and herds graze peacefully under watchful eyes. Generations of farmers have tended this sacred land, whispering old prayers to ensure abundant harvests. Mechanically, the Farm produces 20 Food per tick (1.15x scaling per level), provides +200 food storage (1.1x scaling), and requires Farming research to construct. Construction costs are low (50 Gold, 100 Wood at level 1, 1.1x scaling), making it highly accessible. Food is essential for population maintenance and army sustenance.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +20 Food production per tick (1.15x ratio)
- + +200 food storage capacity (1.1x ratio)
- + Low construction costs (1.1x ratio)
- + Fast construction time (1 second base)
- + Only requires Tier 1 research (Farming)
Disadvantages
- - Production affected by terrain (Meadow +35%, Mountain -35%)
- - Production affected by season (Winter -30%, Autumn +20%)
- - Requires Harvesters to maximize output
Warnings
- ! Build multiple Farms to prevent winter starvation
- ! Meadow terrain dramatically improves output
- ! Stockpile food during Autumn for Winter survival
Synergies
Countered By
Scaling
Food production scales at 1.15x per level. Capacity scales at 1.1x.