Official Documentation
Your complete guide to the realms of Survival Of Races
About This Documentation
Welcome to the official documentation for Survival Of Races, a free Massively Multiplayer Online Real-Time Strategy Game (MMORTS) for web and mobile platforms. This comprehensive reference covers every aspect of the game, from ancient races and mighty buildings to intricate research trees and strategic combat systems.
For Players
Learn game mechanics, discover optimal strategies, and master the art of empire building. Every object includes strategic tips, synergies, and warnings.
For Designers
Understand the balance philosophy, progression systems, and how different game elements interconnect to create asymmetric yet fair gameplay.
For Developers
Explore the data-driven architecture. All documentation is auto-generated from configuration files, ensuring accuracy and consistency.
The World of Survival Of Races
In a realm where ancient races vie for dominance, empires rise and fall with the turning of seasons. Six distinct civilizations compete across mysterious continents, each bringing unique strengths to the eternal struggle for survival.
The Six Races
Dwarves
Defensive Tank
Masters of Mountain and Forge.
Elves
Ranged DPS
Guardians of Forest and Magic.
Humans
Balanced Generalist
Adaptable Masters of All Trades.
Orcs
Aggressive Attacker
Savage Warriors of the Wasteland.
Atlanteans
Naval & Trade
Lords of the Deep.
NoDeaths
Endgame Elite
The Undying Ones.
Core Game Systems
Survival Of Races features deeply interconnected systems. Understanding how they work together is key to building a successful empire.
City Building
Construct and upgrade 21 building types across your cities. Each building levels up, scaling costs and production according to defined ratios. Buildings unlock units, generate resources, and provide combat bonuses.
Resource Economy
Manage 11 distinct resources from basic Food and Wood to exotic Mithril and Dextronium. Resources are gathered, refined, traded, and consumed. Each race has unique production bonuses and penalties.
Military Forces
Command 53 unit types across land, sea, and air domains. Units are positioned in battle lanes (First, Side, Second, Third), each with tactical implications. Train infantry, cavalry, siege weapons, warships, and aircraft.
Technology Tree
Unlock 41 technologies to access advanced buildings, elite units, and powerful bonuses. Research requirements gate progression, creating meaningful tech paths that define your empire's capabilities.
Population & Labor
Assign 10 worker types to boost production in different areas. Citizens form your labor pool, while specialists like Miners, Scientists, and Priests provide targeted bonuses. Population requires food and housing.
Browse Documentation
All game objects are organized into 11 categories containing a total of 162 documented entries. Select a category to explore its contents.
Buildings
Structures providing production, storage, military, and defense capabilities.
Units
Military forces including infantry, cavalry, siege, naval, and air units.
Races
Playable races with unique bonuses and playstyles.
Researches
Technology tree unlocking buildings, units, and powerful bonuses.
Resources
Materials and currencies used for construction and maintenance.
Population
Worker types that boost production in different areas.
Seasons
Cyclical modifiers affecting production and gameplay.
Fields
Terrain types with unique production bonuses and penalties.
City Categories
City specializations providing unique bonuses and capabilities.
City Events
Random events that can help or harm your cities.
Merchants
Trade NPCs and market systems for exchanging resources.
How Documentation Is Organized
Data-Driven Documentation
This documentation is automatically generated from the game's configuration files. When new objects are added to the game, they automatically appear here with complete documentation. This ensures that documentation is always accurate and up-to-date with the actual game mechanics.
Object Page Structure
Every object page provides comprehensive information organized into consistent sections:
Understanding Values
Integer values (like +10 Food) are base production or flat bonuses. Ratio values (like 1.2x or +20%) are multipliers that scale existing production. Levelable objects (buildings) use ratios for cost and production scaling per level.
Development Status
Survival Of Races is actively developed. Track our progress, see what's changing, and explore our vision for the future.
Roadmap
View development phases, current progress, and upcoming features. See what's being worked on and what's planned next.
Changelog
Complete history of updates, balance changes, and improvements. Stay informed about what's new in each version.
Future Visions
Conceptual features and ideas under discussion. These are not confirmed but represent potential directions for the game.
Documentation Statistics
162 total documented objects across 11 categories