Foundry
Building

Foundry

#Foundry
Resources
Value: 30 pts (1.2x per level)

Coal production. Converts wood into fuel for advanced processing.

Description

Forge where metals are shaped into weapons fit for kings. Produces 15 Coal per tick (1.15x scaling) while consuming 5 Wood maintenance. Provides +10% Mineral, +15% Coal production modifiers. Requires Metallurgy research.

📖 Full Encyclopedia Entry

The Foundry burns day and night with infernal heat as blacksmiths, artisans, and rune-smiths shape molten metal into masterpieces of war and craft. Mechanically, the Foundry produces 15 Coal per tick (1.15x scaling), consumes 5 Wood maintenance per tick, and provides city-wide production bonuses (+10% Mineral, +15% Coal). Construction requires 350 Gold, 250 Wood, 150 Stone, 100 Mineral (1.2x scaling) and Metallurgy research. The Foundry bridges early-game wood economy to late-game coal-based industry.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 Metallurgy
💰

Costs

Consumed when created

Time 5000 (1.2x)
5s
💰 Gold 350 (1.2x)
Resources (1.2x scaling)
💎 Wood 250
💎 Stone 150
💎 Mineral 100

Maintenance

💰

Periodic Costs

Consumed repeatedly over time

Resources
💎 Wood 5

Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

Resources (1.15x per level)
💎 Coal 15 /tick

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💎 Mineral Production +10%
💎 Coal Production +15%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Bridge between early wood economy and advanced production
Relevance Mid Game
Type Levelable

Advantages

  • + +15 Coal production per tick (1.15x ratio)
  • + +10% Mineral production modifier (city-wide)
  • + +15% Coal production modifier (city-wide)
  • + Mountain terrain provides +30% Coal bonus
  • + Dwarves gain +25% Coal racial bonus

Disadvantages

  • - Consumes 5 Wood per tick (maintenance)
  • - Requires Metallurgy research (Tier 4)
  • - Moderate construction cost (350 Gold base)
  • - Forest cities may struggle with wood drain

Warnings

  • ! Ensure stable wood supply before building
  • ! Essential prerequisite for Reactor production chain
  • ! Dwarves + Mountain + Winter = maximum coal output
🤝

Synergies

Mountain terrainDwarvesFurnaceReactorWinter season
🚫

Countered By

Wood shortagesForest-dependent economies
📈

Scaling

Coal production scales at 1.15x per level. Maintenance does not scale.