Sky Tower
#AirportAerial operations. Enables aircraft for late-game air superiority.
Description
❖A celestial tower training sky-knights and winged beasts. Provides +30 aircraft capacity (1.25x scaling) with 5% air construction time reduction. Consumes 8 Coal + 3 Mineral maintenance. Requires Aeronautics research.
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The Sky Tower pierces the clouds like a monument to the heavens themselves. Here, skilled riders train with majestic winged beasts - griffins, rocs, and drakes - forming elite units known as the sky-knights. The tower's spiraling platforms serve as launch points for scouting missions, aerial patrols, and wartime assaults. Mechanically, the Airport provides +30 aircraft construction capacity (1.25x scaling), 5% air construction time reduction, consumes 8 Coal + 3 Mineral maintenance, requires Aeronautics research (Tier 4), and costs 1000 Gold, 400 Wood, 300 Stone, 200 Mineral, 100 Coal (1.3x scaling). Air superiority is decisive in late game.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Maintenance
Periodic Costs
Consumed repeatedly over time
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +30 aircraft capacity (1.25x ratio)
- + 5% air construction time reduction
- + Enables ScoutPlanes, FighterPlanes, BomberPlanes
- + Air superiority dominates late game
- + High scoring value (60 points, 1.35x ratio)
Disadvantages
- - Consumes 8 Coal + 3 Mineral per tick
- - Requires Aeronautics research (Tier 4)
- - Very expensive construction (1000 Gold)
- - Late-game timing
Warnings
- ! Establish coal production before building
- ! Air units require AirCombat/StrategicBombing research
- ! Air superiority decides late-game conflicts
Synergies
Countered By
Scaling
Aircraft capacity scales at 1.25x per level. Maintenance does not scale.