Naval Port
#NavalportMaritime support. Enables naval scouting and transport.
Description
❖Maritime port essential for trade, exploration, and naval dominion. Provides +50 transport capacity (1.3x scaling) with 5% embarkation time reduction. Requires Seafaring research.
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The Naval Port is the empire's gateway to the vast oceans, where mighty vessels dock and depart on voyages of trade, exploration, and conquest. Shipwrights labor tirelessly on colossal hulls, merchants exchange exotic goods from distant lands, and sailors recount tales of monsters lurking beneath the waves. Mechanically, the Navalport provides +50 naval transport capacity (1.3x scaling), 5% embarkation time reduction, requires Seafaring research (Tier 2), and costs 250 Gold, 250 Wood, 80 Stone (1.2x scaling). Enables basic naval presence before Shipyard.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +50 naval transport capacity (1.3x ratio)
- + 5% embarkation time reduction
- + Only requires Seafaring research (Tier 2)
- + Lower cost than Shipyard
- + Enables Scout Ships and transports
Disadvantages
- - Does not produce warships (need Shipyard)
- - Only useful for coastal/island cities
- - Limited military capability
Warnings
- ! Build before Shipyard for early naval presence
- ! Essential for island expansion
- ! Upgrade to Shipyard for warship production
Synergies
Countered By
Scaling
Transport capacity scales at 1.3x per level. Time reduction is flat 5%.