Naval Port
Building

Naval Port

#Navalport
Military
Value: 20 pts (1.2x per level)

Maritime support. Enables naval scouting and transport.

Description

Maritime port essential for trade, exploration, and naval dominion. Provides +50 transport capacity (1.3x scaling) with 5% embarkation time reduction. Requires Seafaring research.

📖 Full Encyclopedia Entry

The Naval Port is the empire's gateway to the vast oceans, where mighty vessels dock and depart on voyages of trade, exploration, and conquest. Shipwrights labor tirelessly on colossal hulls, merchants exchange exotic goods from distant lands, and sailors recount tales of monsters lurking beneath the waves. Mechanically, the Navalport provides +50 naval transport capacity (1.3x scaling), 5% embarkation time reduction, requires Seafaring research (Tier 2), and costs 250 Gold, 250 Wood, 80 Stone (1.2x scaling). Enables basic naval presence before Shipyard.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 Seafaring
💰

Costs

Consumed when created

Time 3500 (1.2x)
3s
💰 Gold 250 (1.2x)
Resources (1.2x scaling)
💎 Wood 250
💎 Stone 80

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Special Effects
📦 Capacity 50 (1.3x)
Flat storage increase
Time Reduction -5%
Reduces time by 5%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Early naval capability and transport operations
Relevance 🌱 Early Game
Type Levelable

Advantages

  • + +50 naval transport capacity (1.3x ratio)
  • + 5% embarkation time reduction
  • + Only requires Seafaring research (Tier 2)
  • + Lower cost than Shipyard
  • + Enables Scout Ships and transports

Disadvantages

  • - Does not produce warships (need Shipyard)
  • - Only useful for coastal/island cities
  • - Limited military capability

Warnings

  • ! Build before Shipyard for early naval presence
  • ! Essential for island expansion
  • ! Upgrade to Shipyard for warship production
🤝

Synergies

Coastal citiesAtlanteansShipyardScout Ships
🚫

Countered By

Landlocked positions
📈

Scaling

Transport capacity scales at 1.3x per level. Time reduction is flat 5%.