Winter
Season

Winter

#Winter
Value: 0 pts

Season of scarcity. Surface production collapses, underground thrives.

Description

Bitter cold blankets the land as winter descends. Surface production plummets: Food drops by 30%, wood by 20%, herbs by 35%. The frozen ground halts stone quarrying (-15%). However, miners retreat underground where coal production rises +15% and mithril +10%. Famine risk spikes to +50% - empires live or die by their autumn stockpiles.

📖 Full Encyclopedia Entry

Winter tests the preparedness of every empire. Surface resources become scarce as fields lie dormant under snow and forests freeze solid. Food production drops 30%, forcing reliance on stockpiled reserves. Wood and herbs suffer even greater penalties (-20% and -35% respectively). The desperate conditions drive unrest: Mutiny risk increases 25%, Protests spike 35%. However, winter has silver linings - epidemic risk drops 15% as cold kills pathogens, and underground operations thrive (+15% Coal, +10% Mithril and Dextronium) as workers prefer warm mines to frozen fields. Dwarves excel in winter with their mining bonuses compounding.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production -10%
📖 Research Production ±0%
💎 Food Production -30%
💎 Wood Production -20%
💎 Herbs Production -35%
💎 Stone Production -15%
💎 Mineral Production -5%
💎 Gems Production ±0%
💎 Coal Production +15%
💎 Marble Production -15%
💎 Mithril Production +10%
💎 Dextronium Production +10%
💎 Elixir Production -10%
Event Probability

Modifies chance of city events occurring

Famine +50%
Epidemic -15%
Mutiny +25%
Protests +35%
Corruption ±0%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Survival phase testing empire preparation
Relevance All Stages
Type Unique

Advantages

  • + +15% Coal production - workers prefer underground
  • + +10% Mithril and Dextronium - deep mining continues
  • + -15% Epidemic risk - cold kills disease
  • + Research stable (0%) - scholars continue work indoors

Disadvantages

  • - -30% Food production - nothing grows (severe)
  • - -35% Herbs production - plants dormant (severe)
  • - -20% Wood production - forests frozen
  • - -15% Stone and Marble - ground frozen
  • - -10% Gold and Elixir production
  • - +50% Famine risk (highest of all seasons)
  • - +25% Mutiny risk - desperation breeds rebellion
  • - +35% Protests risk - population suffers

Warnings

  • ! Stockpile food and wood during Autumn or face collapse
  • ! Assign Priests to reduce Mutiny (-10%) and Protests (-15%)
  • ! Tabern building reduces event probabilities
  • ! NoDeaths race nearly immune to winter events
🤝

Synergies

DwarvesMountainFoundryFurnaceReactor
🚫

Countered By

ElvesForestMeadowFarm
📈

Scaling

Global modifier applied multiplicatively with Race, Field, and Building effects.