Autumn
Season

Autumn

#Autumn
Value: 0 pts

Harvest season. Maximum food production, critical stockpiling window.

Description

Golden fields await the scythe as the harvest season arrives. Food production reaches its yearly peak at +20%, with wood at +15% as trees are felled before frost. Stone and mineral extraction both increase by 10%. This is the critical window to build reserves before winter's hardship.

📖 Full Encyclopedia Entry

Autumn is the empire's last opportunity to prepare for winter scarcity. The +20% food bonus represents the annual harvest - failure to capitalize on this abundance invites famine when snow falls. Wood production peaks at +15% as foresters clear timber before the trees freeze. Mining operations run at +10% efficiency while the ground remains workable. The season's wealth (-35% famine risk, +10% gold) attracts corrupt officials (+15% corruption risk). Strategic empires focus entirely on resource stockpiling during Autumn, filling warehouses and treasuries for the lean months ahead.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +10%
📖 Research Production +5%
💎 Food Production +20%
💎 Wood Production +15%
💎 Herbs Production +8%
💎 Stone Production +10%
💎 Mineral Production +10%
💎 Gems Production +8%
💎 Coal Production +5%
💎 Marble Production +8%
💎 Mithril Production +5%
💎 Dextronium Production +2%
💎 Elixir Production +5%
Event Probability

Modifies chance of city events occurring

Famine -35%
Epidemic ±0%
Mutiny ±0%
Protests ±0%
Corruption +15%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Harvest and critical winter preparation phase
Relevance All Stages
Type Unique

Advantages

  • + +20% Food production - peak harvest (highest of all seasons)
  • + +15% Wood production - logging before frost
  • + +10% Stone, Mineral, Gold - end of extraction season
  • + +8% Gems and Herbs - final gathering
  • + +5% Coal, Mithril, Elixir - stable output
  • + -35% Famine risk - harvest abundance (lowest)

Disadvantages

  • - +15% Corruption risk - harvest wealth tempts officials
  • - Last opportunity before winter production collapse

Warnings

  • ! Critical stockpiling period - maximize food and wood reserves
  • ! Assign Spies to counter increased corruption risk
  • ! Winter follows immediately - prepare or face famine
🤝

Synergies

DwarvesMountainWarehouseStoreholdHarvesters
📈

Scaling

Global modifier applied multiplicatively with Race, Field, and Building effects.