Autumn
#AutumnHarvest season. Maximum food production, critical stockpiling window.
Description
❖Golden fields await the scythe as the harvest season arrives. Food production reaches its yearly peak at +20%, with wood at +15% as trees are felled before frost. Stone and mineral extraction both increase by 10%. This is the critical window to build reserves before winter's hardship.
Full Encyclopedia Entry ▼
Autumn is the empire's last opportunity to prepare for winter scarcity. The +20% food bonus represents the annual harvest - failure to capitalize on this abundance invites famine when snow falls. Wood production peaks at +15% as foresters clear timber before the trees freeze. Mining operations run at +10% efficiency while the ground remains workable. The season's wealth (-35% famine risk, +10% gold) attracts corrupt officials (+15% corruption risk). Strategic empires focus entirely on resource stockpiling during Autumn, filling warehouses and treasuries for the lean months ahead.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +20% Food production - peak harvest (highest of all seasons)
- + +15% Wood production - logging before frost
- + +10% Stone, Mineral, Gold - end of extraction season
- + +8% Gems and Herbs - final gathering
- + +5% Coal, Mithril, Elixir - stable output
- + -35% Famine risk - harvest abundance (lowest)
Disadvantages
- - +15% Corruption risk - harvest wealth tempts officials
- - Last opportunity before winter production collapse
Warnings
- ! Critical stockpiling period - maximize food and wood reserves
- ! Assign Spies to counter increased corruption risk
- ! Winter follows immediately - prepare or face famine
Synergies
Scaling
Global modifier applied multiplicatively with Race, Field, and Building effects.