Woodworking
Research

Woodworking

#Woodworking
Core Research Economic Tier1
Value: 50 pts

Advanced timber techniques with +15% Wood production.

Description

Advanced timber harvesting and processing. Increases wood production efficiency by 15%.

📖 Full Encyclopedia Entry

Woodworking advances the art of forestry and carpentry. Skilled woodcutters learn to fell trees efficiently while preserving the forest, and carpenters develop techniques to maximize the utility of every log. This research forms the foundation for construction and shipbuilding. The +15% Wood production bonus supports building construction, ship production, and siege weapon manufacturing.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 Farming
💰

Costs

Consumed when created

Time 12000
12s
💰 Gold 1100
📖 Research 55 pts

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💎 Wood Production +15%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Foundation economic research - timber production
Relevance 🌱 Early Game
Type Unique

Advantages

  • + +15% Wood production (permanent, all cities)
  • + Higher bonus than other Tier 1 researches
  • + Enables Seafaring (naval tech)
  • + Enables SiegeEngineering (siege weapons)
  • + Enables CivilEngineering (construction speed)

Disadvantages

  • - Requires Farming first
  • - Research time: 12000ms

Warnings

  • ! Essential for naval and siege tech paths
  • ! Wood is consumed rapidly during expansion
🤝

Synergies

Forest field: +25% Wood stacks with WoodworkingForesters: Benefit from +15% production bonusShipyard: Wood essential for all shipsWorkshop: Wood essential for siege weapons
🚫

Countered By

Mountain/Desert fields: Limited wood production
📈

Scaling

Permanent +15% Wood production ratio. Stacks multiplicatively with Field and Season bonuses.