Trade Routes
Research

Trade Routes

#TradeRoutes
🔒 Locked Research Economic Tier3
Value: 150 pts

Commerce network - +15% Gold, unlocks Market and Tabern.

Description

Organized commerce networks. Enables markets, taverns, and improved trade efficiency with +15% gold production.

📖 Full Encyclopedia Entry

Trade Routes establishes the infrastructure for reliable commerce. Road networks, trading posts, and merchant guilds create an interconnected economy. Resources flow to where they are needed, and wealth accumulates from the exchange. The +15% Gold production bonus represents efficient commerce, while Markets and Taberns provide additional economic functions.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 StorageKnowledge
💰

Costs

Consumed when created

Time 25000
25s
💰 Gold 4500
📖 Research 180 pts

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +15%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Tier 3 economic - commerce infrastructure
Relevance Mid Game
Type Unique

Advantages

  • + +15% Gold production (permanent)
  • + Unlocks TradeMarket building
  • + Unlocks Tabern building
  • + Enables UrbanPlanning (city optimization)
  • + Tabern enables Priest population

Disadvantages

  • - Requires StorageKnowledge
  • - Cost: 180 research, 4500 gold
  • - Research time: 25000ms

Warnings

  • ! Tabern essential for Priest population
  • ! Gold bonus is permanent and global
🤝

Synergies

Citizens/Priests: Benefit from gold bonusTabern: Required for Priest trainingTradeMarket: Resource exchangeCapital city: Commerce focus
🚫

Countered By

Corruption event: -40% Gold (use Spies)
📈

Scaling

Permanent +15% Gold production ratio. Stacks with race and building bonuses.