Seafaring
Research

Seafaring

#Seafaring
🔒 Locked Research Naval Tier2
Value: 100 pts

Naval basics - unlocks Navalport and Scout Ships.

Description

Navigation and shipbuilding basics. Enables naval ports, scout ships, and transports.

📖 Full Encyclopedia Entry

Seafaring opens the oceans to your civilization. Shipwrights learn to construct vessels capable of surviving open water, while navigators master the stars and currents. With these skills, your empire can expand across the seas. This research unlocks the Navalport building, Scout Ships for reconnaissance, and Transport Ships for troop movement.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 Woodworking
💰

Costs

Consumed when created

Time 22000
22s
💰 Gold 3500
📖 Research 130 pts

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Tier 2 naval - foundation for all naval operations
Relevance 🌱 Early Game
Type Unique

Advantages

  • + Unlocks Navalport building
  • + Unlocks ScoutShip unit
  • + Unlocks TransportShip unit
  • + Enables NavalWarfare (combat ships)
  • + Essential for multi-island empires

Disadvantages

  • - Requires Woodworking
  • - Cost: 130 research, 3500 gold
  • - Research time: 22000ms
  • - Naval units expensive to maintain

Warnings

  • ! Essential on water-heavy maps
  • ! Scout Ships for naval reconnaissance
  • ! Transport Ships for troop movement
🤝

Synergies

Navalport: Required for all ship constructionAtlanteans: Natural naval affinityIsland maps: Essential for expansionNavalWarfare: Combat ship upgrade path
🚫

Countered By

Landlocked maps: Limited naval utility
📈

Scaling

No production effects. Unlocks naval capability and the entire naval tech tree.