Mining
#MiningExtract minerals with +10% Stone and Mineral production.
Description
❖Extract stone and minerals from the earth. Essential for construction and metalworking. Provides +10% Stone and Mineral production. Unlocks Cavern building and Miners.
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Mining opens the veins of the earth to your workers. Stone quarries provide building materials, while mineral deposits yield the raw materials for tools and weapons. Without mining, your civilization remains limited to what can be gathered from the surface. This research permanently increases Stone and Mineral production by 10% and enables the Miner population type.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +10% Stone production (permanent)
- + +10% Mineral production (permanent)
- + Unlocks Cavern building
- + Unlocks Miners population type
- + Enables Masonry, GemMining, Metallurgy, SiegeEngineering
Disadvantages
- - Requires Farming first
- - Higher cost than Farming: 75 research, 1500 gold
- - Research time: 15000ms
Warnings
- ! Required for Miners - research early if island has minerals
- ! Gates critical economy and military techs
Synergies
Countered By
Scaling
Permanent +10% Stone and Mineral production ratios. Stacks multiplicatively with Field bonuses and other research.