Research
Field Medicine
#FieldMedicine Value: 300 pts
Combat healing - unlocks Bestiary, Healers, Medics.
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Description
❖Combat medical care. Enables bestiaries, healers, and the medic population type.
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Field Medicine brings medical knowledge to the battlefield. Healers learn to treat wounds under combat conditions, dramatically reducing mortality among the wounded. This research preserves your veteran soldiers for future battles and unlocks the Medic population type for city disease prevention.
Creation
Requirements
Must be present (NOT consumed)
Researches:
Alchemy
Costs
Consumed when created
Time 40000
40s Gold 9000
Research 350 pts
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Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Unlocks Bestiary building
- + Unlocks Healer unit
- + Unlocks Medics population type
- + Enables Leadership (morale)
- + Combat healing preserves veterans
- + Medics reduce Epidemic by 20%
Disadvantages
- - Requires Alchemy
- - Cost: 350 research, 9000 gold
- - Research time: 40000ms
- - Healers need Elixir supply
Warnings
- ! Required for Medic population
- ! Medics need Herbs maintenance
- ! Healers essential for sustained combat
Synergies
Countered By
Scaling
No production effects. Unlocks healing capability and Medic population.