Field Medicine
Research

Field Medicine

#FieldMedicine
🔒 Locked Research Support Tier4
Value: 300 pts

Combat healing - unlocks Bestiary, Healers, Medics.

Description

Combat medical care. Enables bestiaries, healers, and the medic population type.

📖 Full Encyclopedia Entry

Field Medicine brings medical knowledge to the battlefield. Healers learn to treat wounds under combat conditions, dramatically reducing mortality among the wounded. This research preserves your veteran soldiers for future battles and unlocks the Medic population type for city disease prevention.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 Alchemy
💰

Costs

Consumed when created

Time 40000
40s
💰 Gold 9000
📖 Research 350 pts

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Tier 4 support - healing and disease prevention
Relevance Mid Game
Type Unique

Advantages

  • + Unlocks Bestiary building
  • + Unlocks Healer unit
  • + Unlocks Medics population type
  • + Enables Leadership (morale)
  • + Combat healing preserves veterans
  • + Medics reduce Epidemic by 20%

Disadvantages

  • - Requires Alchemy
  • - Cost: 350 research, 9000 gold
  • - Research time: 40000ms
  • - Healers need Elixir supply

Warnings

  • ! Required for Medic population
  • ! Medics need Herbs maintenance
  • ! Healers essential for sustained combat
🤝

Synergies

Bestiary: Train Medics populationMedics: Elixir production, Epidemic preventionAlchemy: Elixir production bonusLeadership: Support unit synergy
🚫

Countered By

Herb/Elixir shortage: Cannot sustain Medics
📈

Scaling

No production effects. Unlocks healing capability and Medic population.