Farming
#FarmingFoundation research that boosts food production by 10%.
Description
❖The foundation of civilization. Improved farming techniques increase food production across your empire by 10%. Unlocks the Farm building.
Full Encyclopedia Entry ▼
Farming represents the accumulated agricultural knowledge of generations. From crop rotation to irrigation, these techniques transform barren land into fertile fields. As farming improves, your cities can support larger populations and more specialized workers, laying the groundwork for all other advancement. This research provides a permanent +10% Food production bonus to all cities and unlocks the Farm building, essential for Harvester population.
Creation
Costs
Consumed when created
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +10% Food production (permanent, all cities)
- + Unlocks Farm building
- + No prerequisites - available immediately
- + Enables Mining, Woodworking, StorageKnowledge, Herbalism
- + Low cost: 50 research, 1000 gold
Disadvantages
- - Must be researched before Mining/Woodworking
- - Research time: 10000ms
Warnings
- ! Research immediately - gates most economic techs
- ! Food bonus is permanent and global
Synergies
Scaling
Permanent +10% Food production ratio applies to all cities. Stacks multiplicatively with other bonuses (Field, Season, Population).