Farming
Research

Farming

#Farming
Core Research Economic Tier1
Value: 50 pts

Foundation research that boosts food production by 10%.

Description

The foundation of civilization. Improved farming techniques increase food production across your empire by 10%. Unlocks the Farm building.

📖 Full Encyclopedia Entry

Farming represents the accumulated agricultural knowledge of generations. From crop rotation to irrigation, these techniques transform barren land into fertile fields. As farming improves, your cities can support larger populations and more specialized workers, laying the groundwork for all other advancement. This research provides a permanent +10% Food production bonus to all cities and unlocks the Farm building, essential for Harvester population.

Creation

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Costs

Consumed when created

Time 10000
10s
💰 Gold 1000
📖 Research 50 pts

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💎 Food Production +10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Foundation economic research - required for food chain
Relevance 🌱 Early Game
Type Unique

Advantages

  • + +10% Food production (permanent, all cities)
  • + Unlocks Farm building
  • + No prerequisites - available immediately
  • + Enables Mining, Woodworking, StorageKnowledge, Herbalism
  • + Low cost: 50 research, 1000 gold

Disadvantages

  • - Must be researched before Mining/Woodworking
  • - Research time: 10000ms

Warnings

  • ! Research immediately - gates most economic techs
  • ! Food bonus is permanent and global
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Synergies

Farm building: Required to train HarvestersHarvesters: Benefit from +10% Food bonusPlains field: +20% Food stacks with Farming bonusAutumn season: +20% Food stacks multiplicatively
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Scaling

Permanent +10% Food production ratio applies to all cities. Stacks multiplicatively with other bonuses (Field, Season, Population).