Research
Crossbows
#Crossbows Value: 200 pts
Armor-piercing ranged - unlocks Crossbowmen.
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Description
❖Mechanical ranged weapons. Enables crossbowmen with armor-piercing capability.
Full Encyclopedia Entry ▼
Crossbows represent the mechanization of ranged warfare. Unlike traditional bows, crossbows can be used effectively with minimal training, and their bolts can pierce armor that would stop arrows. This technology democratizes ranged combat while providing armor-penetration capability.
Creation
Requirements
Must be present (NOT consumed)
Researches:
Archery
Costs
Consumed when created
Time 30000
30s Gold 5500
Research 220 pts
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Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Unlocks Crossbowman unit
- + Armor-piercing capability
- + Enables AdvancedArchery (longbowmen)
- + Effective against heavy armor
Disadvantages
- - Requires Archery
- - Cost: 220 research, 5500 gold
- - Research time: 30000ms
- - Slower rate of fire than bows
Warnings
- ! Crossbowmen trade fire rate for penetration
- ! Best against armored targets
Synergies
Countered By
Scaling
No production effects. Crossbowmen provide armor-piercing ranged capability.