Research
Alchemy
#Alchemy Value: 180 pts
Transmutation science - +10% Elixir, unlocks Distillery.
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Description
❖The mystical science of transformation. Enables distilleries and elixir production with +10% bonus.
Full Encyclopedia Entry ▼
Alchemy bridges the gap between science and magic. Practitioners learn to distill essences, transmute materials, and create potions of remarkable power. The distillery becomes the center of this arcane industry. The +10% Elixir production bonus enhances all elixir-producing activities.
Creation
Requirements
Must be present (NOT consumed)
Researches:
Herbalism GemMining
Costs
Consumed when created
Time 30000
30s Gold 5500
Research 220 pts
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Production Modifiers
Elixir Production +10%
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Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +10% Elixir production (permanent)
- + Unlocks Distillery building
- + Enables FieldMedicine (healing)
- + Enables AdvancedAlchemy (improved bonuses)
- + Elixir heals units and population
Disadvantages
- - Requires Herbalism AND GemMining
- - Multiple prerequisites expensive
- - Cost: 220 research, 5500 gold
- - Research time: 30000ms
Warnings
- ! Two prerequisites required
- ! Essential for healing-focused strategies
- ! Gates medical research path
Synergies
Scaling
Permanent +10% Elixir production ratio. Stacks with AdvancedAlchemy (+25%).