Alchemy
Research

Alchemy

#Alchemy
🔒 Locked Research Economic Tier3
Value: 180 pts

Transmutation science - +10% Elixir, unlocks Distillery.

Description

The mystical science of transformation. Enables distilleries and elixir production with +10% bonus.

📖 Full Encyclopedia Entry

Alchemy bridges the gap between science and magic. Practitioners learn to distill essences, transmute materials, and create potions of remarkable power. The distillery becomes the center of this arcane industry. The +10% Elixir production bonus enhances all elixir-producing activities.

Creation

Requirements

Must be present (NOT consumed)

Researches:
📖 Herbalism 📖 GemMining
💰

Costs

Consumed when created

Time 30000
30s
💰 Gold 5500
📖 Research 220 pts

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💎 Elixir Production +10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Tier 3 economic - elixir production foundation
Relevance Mid Game
Type Unique

Advantages

  • + +10% Elixir production (permanent)
  • + Unlocks Distillery building
  • + Enables FieldMedicine (healing)
  • + Enables AdvancedAlchemy (improved bonuses)
  • + Elixir heals units and population

Disadvantages

  • - Requires Herbalism AND GemMining
  • - Multiple prerequisites expensive
  • - Cost: 220 research, 5500 gold
  • - Research time: 30000ms

Warnings

  • ! Two prerequisites required
  • ! Essential for healing-focused strategies
  • ! Gates medical research path
🤝

Synergies

Medics: Produce Elixir, benefit from bonusDistillery: Additional Elixir productionFieldMedicine: Medical applicationsAdvancedAlchemy: +25% Elixir stacks
📈

Scaling

Permanent +10% Elixir production ratio. Stacks with AdvancedAlchemy (+25%).