Orcs
#OrcsAggressive warriors bred for war. Devastating offense, weak economy.
Description
❖Brutal warriors with unmatched aggression. Orcs gain +25% Attack in the frontline, +20% on flanks, with +15% Mineral and Coal for war production. However, they struggle with refinement: -25% Research, -30% Elixir. Near-immunity to civil unrest (-30-40% event risks).
Full Encyclopedia Entry ▼
Orcs are brutal warriors bred for war across generations. Their civilization produces war materials: Mineral (+15%), Coal (+15%), Wood (+10%), Stone (+10%). Refinement and scholarship are despised: Research (-25%), Elixir (-30%), Herbs (-20%), Gems (-15%), Marble (-15%), Gold (-10%), Dextronium (-10%). However, Orcs are nearly immune to civil unrest: Protests (-40%), Mutiny (-30%), Corruption (-20%), Famine (-15%), Epidemic (-10%) - they solve problems with violence, not politics. In battle, Orcs are terrifying: +25% Attack in First lane, +20% Attack in Side lane, +10-15% Speed for aggressive charges, +5-10% Life for endurance. Desert terrain tolerates their harshness, and any season suits their adaptability.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Affects friendly units only
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +25% Attack in First lane (highest offense)
- + +20% Attack in Side lane
- + +15% Mineral and Coal production
- + +10% Wood and Stone production
- + +15% Speed in Side lane
- + +10-11% Speed all lanes
- + -40% Protests risk (lowest - no politics)
- + -30% Mutiny risk
- + -20% Corruption risk
- + -15% Famine risk (hardy)
- + -10% Epidemic risk
Disadvantages
- - -30% Elixir production (severe)
- - -25% Research production (severe)
- - -20% Herbs production
- - -15% Gems and Marble production
- - -10% Gold and Dextronium production
- - Weak magic and technology
- - Limited late-game options
Warnings
- ! Orc empires must conquer to compensate for weak production
- ! Rush strategies before enemies research advanced tech
- ! Desert + Orcs = gem-funded mercenary hordes
- ! Exploit event immunity for aggressive expansion
Synergies
Countered By
Scaling
Racial bonuses multiply with Terrain, Season, Building, and Research effects.