NoDeaths
Race

NoDeaths

#NoDeaths
🔒 Locked
Value: 0 pts

Undying legends. Near-invincible in combat, but cannot grow normally.

Description

Mythical beings from beyond the mortal realm. NoDeaths gain +50% Life in battle, +35% Elixir and Dextronium, +30% Research and Mithril. They are nearly immune to all city events (-50-90%). However, they cannot farm effectively (-50% Food) and struggle with organic production.

📖 Full Encyclopedia Entry

NoDeaths are ancient beings who have transcended mortality. Their civilization draws power from magical and exotic sources: Elixir (+35%), Dextronium (+35%), Research (+30%), Mithril (+30%), Gems (+20%), Mineral (+10%), Marble (+10%). Organic production is catastrophically weak: Food (-50%), Herbs (-35%), Wood (-30%) - the undying do not eat or tend forests. Their immortal nature provides near-immunity to all crises: Epidemic (-90%), Famine (-70%), Corruption (-70%), Protests (-60%), Mutiny (-50%). In battle, NoDeaths are nearly invincible: +50% Life in First lane, +35-40% Life across all lanes, +15-20% Attack, with only slight speed reduction (-5%). This is an ENDGAME FACTION - not available at game start, unlocked through special events or conquests.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production ±0%
📖 Research Production +30%
💎 Food Production -50%
💎 Wood Production -30%
💎 Herbs Production -35%
💎 Stone Production ±0%
💎 Mineral Production +10%
💎 Gems Production +20%
💎 Coal Production ±0%
💎 Elixir Production +35%
💎 Marble Production +10%
💎 Mithril Production +30%
💎 Dextronium Production +35%
Event Probability

Modifies chance of city events occurring

Mutiny -50%
Famine -70%
Protests -60%
Corruption -70%
Epidemic -90%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

🤝 Ally Effects RATIO

Affects friendly units only

First
Attack:+20%Life:+50%Speed:-5%
Side
Attack:+15%Life:+40%Speed:+0%
Second
Attack:+20%Life:+35%Speed:+0%
Third
Attack:+20%Life:+30%Speed:-5%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Endgame legendary faction with ultimate combat power
Relevance 👑 Late Game
Type Unique

Advantages

  • + +50% Life in First lane (most durable)
  • + +35-40% Life all lanes
  • + +20% Attack all lanes
  • + +35% Elixir and Dextronium production
  • + +30% Research and Mithril production
  • + +20% Gems production
  • + +10% Mineral and Marble production
  • + -90% Epidemic risk (cannot sicken)
  • + -70% Famine and Corruption risk
  • + -60% Protests risk
  • + -50% Mutiny risk
  • + Near-immunity to all city events

Disadvantages

  • - -50% Food production (severe - cannot farm)
  • - -35% Herbs production
  • - -30% Wood production
  • - -5% Speed all lanes
  • - NOT available at game start
  • - Limited population growth
  • - Requires special unlock conditions

Warnings

  • ! Endgame faction - not available at start
  • ! Must import food from other sources
  • ! Event immunity enables aggressive expansion
  • ! NoDeaths + any terrain = unstoppable late-game
  • ! Each unit is worth multiple enemy soldiers
🤝

Synergies

Mountain terrain (mineral focus)Any terrain (event immunity)Reactor, Distillery (advanced production)Any city categorySpecter, WraithGuard, BoneLord, DreadKnight, AncientOne (racial units)
🚫

Countered By

Early-game aggression before unlock
📈

Scaling

Racial bonuses multiply with Terrain, Season, Building, and Research effects.