NoDeaths
#NoDeathsUndying legends. Near-invincible in combat, but cannot grow normally.
Description
❖Mythical beings from beyond the mortal realm. NoDeaths gain +50% Life in battle, +35% Elixir and Dextronium, +30% Research and Mithril. They are nearly immune to all city events (-50-90%). However, they cannot farm effectively (-50% Food) and struggle with organic production.
Full Encyclopedia Entry ▼
NoDeaths are ancient beings who have transcended mortality. Their civilization draws power from magical and exotic sources: Elixir (+35%), Dextronium (+35%), Research (+30%), Mithril (+30%), Gems (+20%), Mineral (+10%), Marble (+10%). Organic production is catastrophically weak: Food (-50%), Herbs (-35%), Wood (-30%) - the undying do not eat or tend forests. Their immortal nature provides near-immunity to all crises: Epidemic (-90%), Famine (-70%), Corruption (-70%), Protests (-60%), Mutiny (-50%). In battle, NoDeaths are nearly invincible: +50% Life in First lane, +35-40% Life across all lanes, +15-20% Attack, with only slight speed reduction (-5%). This is an ENDGAME FACTION - not available at game start, unlocked through special events or conquests.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Affects friendly units only
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +50% Life in First lane (most durable)
- + +35-40% Life all lanes
- + +20% Attack all lanes
- + +35% Elixir and Dextronium production
- + +30% Research and Mithril production
- + +20% Gems production
- + +10% Mineral and Marble production
- + -90% Epidemic risk (cannot sicken)
- + -70% Famine and Corruption risk
- + -60% Protests risk
- + -50% Mutiny risk
- + Near-immunity to all city events
Disadvantages
- - -50% Food production (severe - cannot farm)
- - -35% Herbs production
- - -30% Wood production
- - -5% Speed all lanes
- - NOT available at game start
- - Limited population growth
- - Requires special unlock conditions
Warnings
- ! Endgame faction - not available at start
- ! Must import food from other sources
- ! Event immunity enables aggressive expansion
- ! NoDeaths + any terrain = unstoppable late-game
- ! Each unit is worth multiple enemy soldiers
Synergies
Countered By
Scaling
Racial bonuses multiply with Terrain, Season, Building, and Research effects.