Humans
#HumansBalanced generalists. Good at everything, best at trade.
Description
❖Versatile and adaptive race. Humans gain +20% Gold, +10% Food and Research, with small bonuses across most resources. Combat stats are balanced (+5-10% all stats). Vulnerable to political unrest (+15% Protests, +10% Mutiny) but adaptable to any situation.
Full Encyclopedia Entry ▼
Humans are the adaptable masters of all trades, excelling through versatility rather than specialization. Gold production leads at +20% from trade networks, with Food (+10%) and Research (+10%) showing agricultural and scholarly strengths. Minor bonuses to Wood, Stone, Coal, and Marble (+5%) reflect general competence. Humans lack extreme weaknesses but also lack extreme strengths in material production. Their short lifespans and political complexity increase unrest risks: Protests (+15%), Corruption (+15%), Mutiny (+10%), Epidemic (+10%). In battle, Human forces are balanced: +5-10% to all stats across all lanes, with cavalry gaining +10% Attack in Side lane. Meadow terrain and Summer season complement Human adaptability.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Affects friendly units only
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +20% Gold production (best traders)
- + +10% Food and Research production
- + +5% Wood, Stone, Coal, Marble production
- + +10% Attack in Side lane (cavalry)
- + +5-10% all stats all lanes (balanced)
- + No severe production penalties
- + Adaptable to any terrain or season
Disadvantages
- - +15% Protests and Corruption risk
- - +10% Mutiny and Epidemic risk
- - No extreme production bonuses
- - Jack of all trades, master of none
Warnings
- ! Assign Priests and Spies for civil unrest prevention
- ! Human flexibility allows multiple viable strategies
- ! Focus on gold generation to fund any approach
- ! Cavalry and balanced armies excel
Synergies
Countered By
Scaling
Racial bonuses multiply with Terrain, Season, Building, and Research effects.