Humans
Race

Humans

#Humans
Value: 0 pts

Balanced generalists. Good at everything, best at trade.

Description

Versatile and adaptive race. Humans gain +20% Gold, +10% Food and Research, with small bonuses across most resources. Combat stats are balanced (+5-10% all stats). Vulnerable to political unrest (+15% Protests, +10% Mutiny) but adaptable to any situation.

📖 Full Encyclopedia Entry

Humans are the adaptable masters of all trades, excelling through versatility rather than specialization. Gold production leads at +20% from trade networks, with Food (+10%) and Research (+10%) showing agricultural and scholarly strengths. Minor bonuses to Wood, Stone, Coal, and Marble (+5%) reflect general competence. Humans lack extreme weaknesses but also lack extreme strengths in material production. Their short lifespans and political complexity increase unrest risks: Protests (+15%), Corruption (+15%), Mutiny (+10%), Epidemic (+10%). In battle, Human forces are balanced: +5-10% to all stats across all lanes, with cavalry gaining +10% Attack in Side lane. Meadow terrain and Summer season complement Human adaptability.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +20%
📖 Research Production +10%
💎 Food Production +10%
💎 Wood Production +5%
💎 Herbs Production ±0%
💎 Stone Production +5%
💎 Mineral Production ±0%
💎 Gems Production ±0%
💎 Coal Production +5%
💎 Elixir Production ±0%
💎 Marble Production +5%
💎 Mithril Production ±0%
💎 Dextronium Production ±0%
Event Probability

Modifies chance of city events occurring

Mutiny +10%
Famine ±0%
Protests +15%
Corruption +15%
Epidemic +10%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

🤝 Ally Effects RATIO

Affects friendly units only

First
Attack:+5%Life:+5%Speed:+5%
Side
Attack:+10%Life:+0%Speed:+10%
Second
Attack:+10%Life:+0%Speed:+5%
Third
Attack:+5%Life:+0%Speed:+5%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Balanced generalist with trade focus
Relevance All Stages
Type Unique

Advantages

  • + +20% Gold production (best traders)
  • + +10% Food and Research production
  • + +5% Wood, Stone, Coal, Marble production
  • + +10% Attack in Side lane (cavalry)
  • + +5-10% all stats all lanes (balanced)
  • + No severe production penalties
  • + Adaptable to any terrain or season

Disadvantages

  • - +15% Protests and Corruption risk
  • - +10% Mutiny and Epidemic risk
  • - No extreme production bonuses
  • - Jack of all trades, master of none

Warnings

  • ! Assign Priests and Spies for civil unrest prevention
  • ! Human flexibility allows multiple viable strategies
  • ! Focus on gold generation to fund any approach
  • ! Cavalry and balanced armies excel
🤝

Synergies

Meadow terrain (food and trade)Summer season (peak activity)TradeMarket, Capital (commerce)All city categories viableFootman, Halberdier, Outrider, RoyalGuard, Champion (racial units)
🚫

Countered By

Specialists in any single area
📈

Scaling

Racial bonuses multiply with Terrain, Season, Building, and Research effects.