Elves
#ElvesMagic and archery masters. Swift and deadly, but fragile.
Description
❖Ancient forest dwellers with magical affinity. Elves gain +40% Herbs, +35% Elixir, +30% Wood, +25% Research. Their warriors are fast (+20% Speed) with devastating ranged attacks (+35% Attack in Second lane), but fragile (-10% Life). Weak at mining (-20% Mineral, -25% Coal).
Full Encyclopedia Entry ▼
Elves are the immortal guardians of forest and magic. Their civilization harmonizes with nature: Herbs reach +40%, Elixir +35%, Wood +30%. Scholarly traditions accelerate research (+25%), and gem sensitivity aids production (+15%). Even Dextronium benefits from magical attunement (+10%). However, Elves disdain heavy industry: Mineral (-20%), Coal (-25%), Stone (-15%), Marble (-15%), Mithril (-5%), and food is merely adequate (-5%). Elven purity provides strong event resistance (-30% Corruption, -25% Epidemic, -20% Mutiny) though selective diets increase famine risk (+15%). In battle, Elven archers are devastating: +35% Attack in Second lane (ranged), +15% Attack in Third lane, with +20% Speed for maneuver. Their fragility (-10% Life all lanes) requires careful positioning. Forest terrain and Spring season amplify Elven strengths.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Affects friendly units only
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +40% Herbs production
- + +35% Elixir production
- + +30% Wood production
- + +25% Research production (highest)
- + +15% Gems production
- + +10% Dextronium production
- + +35% Attack in Second lane (devastating ranged)
- + +20% Speed all lanes (fastest race)
- + +15% Attack in Third lane
- + +10% Attack in Side lane
- + -30% Corruption risk (purest race)
- + -25% Epidemic risk
- + -20% Mutiny risk
Disadvantages
- - -25% Coal production
- - -20% Mineral production
- - -15% Stone and Marble production
- - -5% Food and Mithril production
- - -10% Life all lanes (most fragile)
- - +15% Famine risk (selective diet)
- - +5% Protests risk
Warnings
- ! Elven armies need frontline protection for fragile archers
- ! Stockpile food to counter increased famine risk
- ! Forest + Elves + Spring = Magic empire
- ! Focus on ranged units to maximize Attack bonuses
Synergies
Countered By
Scaling
Racial bonuses multiply with Terrain, Season, Building, and Research effects.