Atlanteans
#AtlanteansNaval masters with ancient knowledge. Trade and technology focus.
Description
❖Aquatic race with naval supremacy. Atlanteans gain +25% Gold and Dextronium, +20% Gems, +15% Food and Research. Their warriors are swift (+15% Speed) with good attack (+5-10%). Weak at inland production (-10-15% Wood, Coal, Mineral). Low epidemic risk (-20%).
Full Encyclopedia Entry ▼
Atlanteans are the lords of the deep seas, wielding ancient knowledge and naval supremacy. Their maritime civilization excels at trade (+25% Gold), exotic technology (+25% Dextronium), gem collection (+20% Gems), fishing (+15% Food), and scholarship (+15% Research). Elixir and Herbs benefit from oceanic sources (+10%). However, land-based resources suffer: Coal (-15%), Wood (-10%), Mineral (-10%), Stone (-5%), Mithril (-5%). Clean waters provide epidemic resistance (-20%) and maritime stability reduces mutiny (-10%), but land-based food dependency increases famine risk (+10%). In battle, Atlanteans are swift (+15% Speed all lanes) with moderate offense (+5-10% Attack) and neutral durability. Coastal cities and Summer season maximize Atlantean strengths.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Affects friendly units only
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +25% Gold production (tied highest)
- + +25% Dextronium production (highest)
- + +20% Gems production
- + +15% Food and Research production
- + +10% Herbs, Elixir, Marble production
- + +15% Speed all lanes
- + +10% Attack in Second lane
- + -20% Epidemic risk (cleanest race)
- + -10% Mutiny risk
Disadvantages
- - -15% Coal production
- - -10% Wood and Mineral production
- - -5% Stone and Mithril production
- - +10% Famine risk (land food dependency)
- - Weak inland expansion
Warnings
- ! Focus on coastal expansion for naval synergy
- ! Dextronium production enables late-game dominance
- ! Coastal + Atlanteans + Summer = Naval empire
- ! Establish food production to counter famine risk
Synergies
Countered By
Scaling
Racial bonuses multiply with Terrain, Season, Building, and Research effects.