Atlanteans
Race

Atlanteans

#Atlanteans
Value: 0 pts

Naval masters with ancient knowledge. Trade and technology focus.

Description

Aquatic race with naval supremacy. Atlanteans gain +25% Gold and Dextronium, +20% Gems, +15% Food and Research. Their warriors are swift (+15% Speed) with good attack (+5-10%). Weak at inland production (-10-15% Wood, Coal, Mineral). Low epidemic risk (-20%).

📖 Full Encyclopedia Entry

Atlanteans are the lords of the deep seas, wielding ancient knowledge and naval supremacy. Their maritime civilization excels at trade (+25% Gold), exotic technology (+25% Dextronium), gem collection (+20% Gems), fishing (+15% Food), and scholarship (+15% Research). Elixir and Herbs benefit from oceanic sources (+10%). However, land-based resources suffer: Coal (-15%), Wood (-10%), Mineral (-10%), Stone (-5%), Mithril (-5%). Clean waters provide epidemic resistance (-20%) and maritime stability reduces mutiny (-10%), but land-based food dependency increases famine risk (+10%). In battle, Atlanteans are swift (+15% Speed all lanes) with moderate offense (+5-10% Attack) and neutral durability. Coastal cities and Summer season maximize Atlantean strengths.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +25%
📖 Research Production +15%
💎 Food Production +15%
💎 Wood Production -10%
💎 Herbs Production +10%
💎 Stone Production -5%
💎 Mineral Production -10%
💎 Gems Production +20%
💎 Coal Production -15%
💎 Elixir Production +10%
💎 Marble Production +10%
💎 Mithril Production -5%
💎 Dextronium Production +25%
Event Probability

Modifies chance of city events occurring

Mutiny -10%
Famine +10%
Protests ±0%
Corruption ±0%
Epidemic -20%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

🤝 Ally Effects RATIO

Affects friendly units only

First
Attack:+0%Life:+0%Speed:+10%
Side
Attack:+5%Life:+0%Speed:+15%
Second
Attack:+10%Life:+0%Speed:+15%
Third
Attack:+5%Life:+0%Speed:+10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Naval and trade specialist with tech focus
Relevance All Stages
Type Unique

Advantages

  • + +25% Gold production (tied highest)
  • + +25% Dextronium production (highest)
  • + +20% Gems production
  • + +15% Food and Research production
  • + +10% Herbs, Elixir, Marble production
  • + +15% Speed all lanes
  • + +10% Attack in Second lane
  • + -20% Epidemic risk (cleanest race)
  • + -10% Mutiny risk

Disadvantages

  • - -15% Coal production
  • - -10% Wood and Mineral production
  • - -5% Stone and Mithril production
  • - +10% Famine risk (land food dependency)
  • - Weak inland expansion

Warnings

  • ! Focus on coastal expansion for naval synergy
  • ! Dextronium production enables late-game dominance
  • ! Coastal + Atlanteans + Summer = Naval empire
  • ! Establish food production to counter famine risk
🤝

Synergies

Coastal/island citiesSummer season (optimal sailing)Navalport, Shipyard (naval buildings)Capital city category (trade hub)TideGuard, CoralArcher, DepthStriker, Leviathan, StormCaller (racial units)
🚫

Countered By

Landlocked positionsMountain terrainWinter season
📈

Scaling

Racial bonuses multiply with Terrain, Season, Building, and Research effects.