Priests
Population type

Priests

#Priests
🔒 Locked
Value: 4 pts

Generate gold and reduce Mutiny, Protests, Corruption.

Description

Spiritual leaders who guide faith, morale, and divine favor. Priests produce 8 Gold per tick (1.1x scaling) while consuming 4 Food. They reduce Mutiny by 10%, Protests by 15%, and Corruption by 5%. Requires Tabern level 2.

📖 Full Encyclopedia Entry

Priests serve as intermediaries between mortals and the divine. Through rituals, prayers, and sacred rites, they bless armies, heal the faithful, and strengthen the unity of the people. Their words inspire hope in dark times, and their faith can sway the fate of battles and kingdoms. An empire guided by devotion stands resilient against despair. Beyond spiritual duties, Priests generate gold through tithes (8 per tick with 1.1x ratio) and their calming influence reduces the probability of civil unrest: -10% Mutiny, -15% Protests, -5% Corruption.

Creation

Requirements

Must be present (NOT consumed)

Buildings:
🏠 Tabern 2 lvl
💰

Costs

Consumed when created

Time 4000
4s
💰 Gold 15
Population
Citizen
👤 Free 1

Maintenance

💰

Periodic Costs

Consumed repeatedly over time

Resources
💎 Food 4

Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

💰 Gold 8 /tick (1.1x)

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Event Probability

Modifies chance of city events occurring

Mutiny -10%
Protests -15%
Famine ±0%
Corruption -5%
Epidemic ±0%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Gold production with civil unrest prevention
Relevance Mid Game
Type Quantifiable

Advantages

  • + Produces 8 Gold per tick (1.1x ratio)
  • + -10% Mutiny probability per worker
  • + -15% Protests probability per worker
  • + -5% Corruption probability per worker
  • + Triple event reduction stacks across all Priests
  • + No gold maintenance cost (only Food)

Disadvantages

  • - Requires Tabern building level 2
  • - Training cost: 15 Gold, 4000ms
  • - Consumes 1 Free Citizen per training
  • - 4 population points (high capacity burden)
  • - Maintenance: 4 Food per tick
  • - No Famine or Epidemic modifiers

Warnings

  • ! Build Tabern to level 2 before training Priests
  • ! Event modifiers stack: 10 Priests = 0.9^10 = 35% Mutiny risk
  • ! Priests are best defense against civil unrest events
  • ! Combine with Spies for comprehensive event protection
🤝

Synergies

Tabern: Required building - level 2 minimumSlaves: Counter Slaves +30% Mutiny and +20% ProtestsWarcamp city: Counter the +30% Mutiny riskCapital city: Protect high-value cities from unrest
🚫

Countered By

Famine event: Priests cannot reduce FamineEpidemic event: Priests cannot reduce EpidemicCities without Tabern cannot train Priests
📈

Scaling

Each Priest produces 8 Gold (×1.1 ratio) and multiplies Mutiny by 0.9, Protests by 0.85, Corruption by 0.95. Modifiers stack multiplicatively.