Priests
#PriestsGenerate gold and reduce Mutiny, Protests, Corruption.
Description
❖Spiritual leaders who guide faith, morale, and divine favor. Priests produce 8 Gold per tick (1.1x scaling) while consuming 4 Food. They reduce Mutiny by 10%, Protests by 15%, and Corruption by 5%. Requires Tabern level 2.
Full Encyclopedia Entry ▼
Priests serve as intermediaries between mortals and the divine. Through rituals, prayers, and sacred rites, they bless armies, heal the faithful, and strengthen the unity of the people. Their words inspire hope in dark times, and their faith can sway the fate of battles and kingdoms. An empire guided by devotion stands resilient against despair. Beyond spiritual duties, Priests generate gold through tithes (8 per tick with 1.1x ratio) and their calming influence reduces the probability of civil unrest: -10% Mutiny, -15% Protests, -5% Corruption.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Maintenance
Periodic Costs
Consumed repeatedly over time
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Produces 8 Gold per tick (1.1x ratio)
- + -10% Mutiny probability per worker
- + -15% Protests probability per worker
- + -5% Corruption probability per worker
- + Triple event reduction stacks across all Priests
- + No gold maintenance cost (only Food)
Disadvantages
- - Requires Tabern building level 2
- - Training cost: 15 Gold, 4000ms
- - Consumes 1 Free Citizen per training
- - 4 population points (high capacity burden)
- - Maintenance: 4 Food per tick
- - No Famine or Epidemic modifiers
Warnings
- ! Build Tabern to level 2 before training Priests
- ! Event modifiers stack: 10 Priests = 0.9^10 = 35% Mutiny risk
- ! Priests are best defense against civil unrest events
- ! Combine with Spies for comprehensive event protection
Synergies
Countered By
Scaling
Each Priest produces 8 Gold (×1.1 ratio) and multiplies Mutiny by 0.9, Protests by 0.85, Corruption by 0.95. Modifiers stack multiplicatively.