Harvesters
#HarvestersFood producers that reduce Famine risk.
Description
❖Skilled workers who gather food and ensure the survival of the population. Harvesters produce 15 Food per tick (1.1x scaling) while consuming 3 Food. They reduce Famine probability by 5%. Requires Farm building.
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Harvesters dedicate their lives to the land, rising with the sun to reap crops and tend livestock. Their hands know the rhythms of the seasons, and their labor fills granaries that feed cities and armies alike. In times of abundance, they secure prosperity; in times of scarcity, they stand as the last defense against hunger. Without harvesters, no empire can endure. Their consistent food production (15 per tick with 1.1x efficiency scaling) makes them essential for sustaining larger populations, and their expertise reduces Famine probability by 5% per worker.
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Maintenance
Periodic Costs
Consumed repeatedly over time
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Produces 15 Food per tick (net +12 after maintenance)
- + 1.1x production ratio (scales with bonuses)
- + -5% Famine probability per worker
- + Essential for population growth
- + Enables larger workforce capacity
Disadvantages
- - Requires Farm building level 1
- - Training cost: 5 Gold, 2000ms
- - Consumes 1 Free Citizen per training
- - 2 population points (moderate capacity burden)
- - Higher maintenance than Citizens (3 vs 2 Food)
Warnings
- ! Build Farm before training Harvesters
- ! Maintain surplus Harvesters for winter food deficit
- ! Net food production is 12 per Harvester (15 produced - 3 consumed)
- ! Famine modifier stacks: 10 Harvesters = 0.95^10 = 60% of base Famine risk
Synergies
Countered By
Scaling
Each Harvester produces 15 Food (×1.1 ratio) and consumes 3 Food. Net +12 Food per worker. Famine modifier 0.95 stacks multiplicatively.