Foresters
Population type

Foresters

#Foresters
Core
Value: 2 pts

Wood gatherers for construction and shipbuilding.

Description

Masters of the woods who supply timber and guard nature's balance. Foresters produce 10 Wood per tick (1.1x scaling) while consuming 3 Food. No building requirements - available immediately.

📖 Full Encyclopedia Entry

Foresters roam ancient forests, harvesting wood while respecting the spirits of nature. They provide essential materials for construction, ships, and war machines, while maintaining harmony between civilization and the wild. Skilled with axe and bow alike, foresters are both providers and guardiansβ€”watchful sentinels of the empire's natural frontiers. Wood is required for most buildings and all ships, making Foresters indispensable throughout the game.

Creation

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Costs

Consumed when created

⏱ Time 2000
2s
πŸ’° Gold 5
Population
Citizen
πŸ‘€ Free 1

Maintenance

💰

Periodic Costs

Consumed repeatedly over time

Resources
πŸ’Ž Food 3

Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

Resources (1.1x per level)
πŸ’Ž Wood 10 /tick

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Primary wood production for construction and ships
Relevance 🌱 Early Game
Type Quantifiable

Advantages

  • + Produces 10 Wood per tick (1.1x ratio)
  • + No building requirements - train immediately
  • + No research requirements
  • + Wood essential for buildings, ships, siege weapons
  • + Consistent production without field penalties

Disadvantages

  • - Training cost: 5 Gold, 2000ms
  • - Consumes 1 Free Citizen per training
  • - 2 population points (moderate capacity burden)
  • - Maintenance: 3 Food per tick
  • - No city event modifiers

Warnings

  • ! Train Foresters early to stockpile construction materials
  • ! Wood is consumed by buildings, ships, and some units
  • ! Plan wood reserves before major construction projects
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Synergies

Forest field: +25% Wood production bonusWoodworking research: Improves wood efficiencyShipyard: Wood required for all naval constructionWorkshop: Wood required for siege equipment
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Countered By

Mountain field: -30% Wood production penaltyDesert field: -35% Wood production penaltyWinter season: -15% Wood production penalty
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Scaling

Each Forester produces 10 Wood (Γ—1.1 ratio) and consumes 3 Food. Production scales linearly with quantity. No event modifiers.