Foresters
#ForestersWood gatherers for construction and shipbuilding.
Description
❖Masters of the woods who supply timber and guard nature's balance. Foresters produce 10 Wood per tick (1.1x scaling) while consuming 3 Food. No building requirements - available immediately.
Full Encyclopedia Entry ▼
Foresters roam ancient forests, harvesting wood while respecting the spirits of nature. They provide essential materials for construction, ships, and war machines, while maintaining harmony between civilization and the wild. Skilled with axe and bow alike, foresters are both providers and guardiansβwatchful sentinels of the empire's natural frontiers. Wood is required for most buildings and all ships, making Foresters indispensable throughout the game.
Creation
Costs
Consumed when created
Maintenance
Periodic Costs
Consumed repeatedly over time
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Produces 10 Wood per tick (1.1x ratio)
- + No building requirements - train immediately
- + No research requirements
- + Wood essential for buildings, ships, siege weapons
- + Consistent production without field penalties
Disadvantages
- - Training cost: 5 Gold, 2000ms
- - Consumes 1 Free Citizen per training
- - 2 population points (moderate capacity burden)
- - Maintenance: 3 Food per tick
- - No city event modifiers
Warnings
- ! Train Foresters early to stockpile construction materials
- ! Wood is consumed by buildings, ships, and some units
- ! Plan wood reserves before major construction projects
Synergies
Countered By
Scaling
Each Forester produces 10 Wood (Γ1.1 ratio) and consumes 3 Food. Production scales linearly with quantity. No event modifiers.