Citizens
#CitizenBase population that produces gold and converts to workers.
Description
❖The backbone of the realm. Loyal subjects who sustain daily life and prosperity. Citizens produce 2 Gold per tick while consuming 2 Food. They can be converted to any specialized worker type through training.
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Citizens form the living heart of the empire. Farmers, craftsmen, families, and laborers who give meaning to every stone laid and every banner raised. They work the fields, maintain the streets, and uphold traditions passed down through generations. Their loyalty ensures stability, and their well-being determines the strength of the realm. An empire with thriving citizens is an empire destined to endure. Citizens are the foundation from which all specialized workers are trained - without a stable citizen population, advanced specialization is impossible.
Maintenance
Periodic Costs
Consumed repeatedly over time
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Produces 2 Gold per tick (base income)
- + Low maintenance cost (2 Food)
- + Only 1 population point (minimal capacity burden)
- + Converts to any specialized worker type
- + No building requirements to maintain
Disadvantages
- - Lower gold production than Priests or Slaves
- - No resource production capability
- - No research generation
- - No city event modifiers
Warnings
- ! Always maintain food surplus before growing population
- ! Converting Citizens to specialists reduces gold income temporarily
- ! Population capacity limits total Citizens in city
Synergies
Countered By
Scaling
Each Citizen produces 2 Gold and consumes 2 Food. Net gold scales linearly with quantity. Points count toward city population capacity.