Citizens
Population type

Citizens

#Citizen
Core
Value: 1 pts

Base population that produces gold and converts to workers.

Description

The backbone of the realm. Loyal subjects who sustain daily life and prosperity. Citizens produce 2 Gold per tick while consuming 2 Food. They can be converted to any specialized worker type through training.

📖 Full Encyclopedia Entry

Citizens form the living heart of the empire. Farmers, craftsmen, families, and laborers who give meaning to every stone laid and every banner raised. They work the fields, maintain the streets, and uphold traditions passed down through generations. Their loyalty ensures stability, and their well-being determines the strength of the realm. An empire with thriving citizens is an empire destined to endure. Citizens are the foundation from which all specialized workers are trained - without a stable citizen population, advanced specialization is impossible.

Maintenance

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Periodic Costs

Consumed repeatedly over time

Resources
💎 Food 2

Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

💰 Gold 2 /tick

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Foundation population for gold income and worker conversion
Relevance All Stages
Type Quantifiable

Advantages

  • + Produces 2 Gold per tick (base income)
  • + Low maintenance cost (2 Food)
  • + Only 1 population point (minimal capacity burden)
  • + Converts to any specialized worker type
  • + No building requirements to maintain

Disadvantages

  • - Lower gold production than Priests or Slaves
  • - No resource production capability
  • - No research generation
  • - No city event modifiers

Warnings

  • ! Always maintain food surplus before growing population
  • ! Converting Citizens to specialists reduces gold income temporarily
  • ! Population capacity limits total Citizens in city
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Synergies

Farm: Required for Citizen food supplyTabern: Required for Priest trainingAcademy: Required for Scientist and Spy trainingBestiary: Required for Medic trainingAll specialized workers: Citizens are the conversion source
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Countered By

Famine event: Reduces all production including goldFood shortage: Citizens starve without 2 Food per tick
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Scaling

Each Citizen produces 2 Gold and consumes 2 Food. Net gold scales linearly with quantity. Points count toward city population capacity.