Mountain
Field

Mountain

#Mountain
Value: 0 pts

Mineral-rich highlands. Excellent mining, poor agriculture, strong defense.

Description

Rugged peaks rich in minerals and precious metals. Stone production increases by 40%, mithril by 40%, mineral by 35%, coal by 30%, gems by 25%. However, the barren rock yields poor harvests: food drops 35%, herbs 30%, wood 25%. Defenders gain +15% Life and +5% Attack from fortified positions.

📖 Full Encyclopedia Entry

Mountains represent the geological wealth buried beneath towering peaks and craggy slopes. Cities founded here access unparalleled mineral deposits: Stone and Mithril production reach +40%, Mineral +35%, Coal +30%, Gems +25%, Marble +20%, and even exotic Dextronium +15%. Gold flows from ore veins at +10%. The terrain naturally fortifies defenders (+15% Life, +5% Attack) as attackers must assault uphill against prepared positions. However, the harsh landscape severely limits organic production: Food (-35%), Herbs (-30%), Wood (-25%), and Elixir (-15%) all suffer. Mountain cities must import sustenance or face starvation. The Dwarven affinity for mountains (+50% Mithril, +40% Mineral racial bonus) creates devastating synergies.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +10%
📖 Research Production ±0%
💎 Food Production -35%
💎 Wood Production -25%
💎 Herbs Production -30%
💎 Stone Production +40%
💎 Mineral Production +35%
💎 Gems Production +25%
💎 Coal Production +30%
💎 Marble Production +20%
💎 Mithril Production +40%
💎 Dextronium Production +15%
💎 Elixir Production -15%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

Side Modifiers RATIO
Locals
❤ Life +15%
⚔ Attack +5%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Mineral extraction hub with natural fortification
Relevance All Stages
Type Unique

Advantages

  • + +40% Stone and Mithril production - mountain wealth
  • + +35% Mineral production - extensive ore veins
  • + +30% Coal production - deep mining operations
  • + +25% Gems production - crystal formations
  • + +20% Marble production - quality stone
  • + +15% Dextronium production - ancient deposits
  • + +10% Gold production - precious metal seams
  • + +15% Life for defenders - fortified terrain
  • + +5% Attack for defenders - advantageous positions

Disadvantages

  • - -35% Food production - barren rock, no arable land
  • - -30% Herbs production - sparse vegetation
  • - -25% Wood production - few trees at altitude
  • - -15% Elixir production - limited magical growth
  • - Requires food imports from other cities

Warnings

  • ! Must establish supply lines for food
  • ! Dwarves gain massive bonuses on Mountain terrain
  • ! Optimal for mining-focused Storehold cities
🤝

Synergies

DwarvesWarcampCavernFoundryFurnaceTower
🚫

Countered By

ElvesFarmHarvesters
📈

Scaling

Terrain modifier multiplies with Race, Season, and Building production effects.