Meadow
#MeadowFertile grasslands. Excellent agriculture, poor mining, cavalry advantage.
Description
❖Rolling grasslands perfect for agriculture and raising livestock. Food production increases by 35%, herbs by 20%, gold by 15%, research by 10%. The lack of rocky outcrops means severe mining penalties: mithril and gems drop 40%, mineral 30%, stone 25%. Defenders gain +10% Speed for cavalry maneuvers.
Full Encyclopedia Entry ▼
Meadows are the agricultural heartlands where civilizations thrive. Rich soil supports +35% Food production and +20% Herbs, while open trade routes boost Gold (+15%) and scholarly exchange enhances Research (+10%). The pastoral landscape favors cavalry with +10% Speed for defending forces. However, the flat terrain lacks mineral deposits: Mithril and Gems suffer -40%, Mineral -30%, Stone and Coal -25%, Marble -25%, Dextronium -20%. Meadow cities excel as population centers and food suppliers but must import construction materials. Humans thrive here with their +10% Food bonus combining with terrain to create agricultural powerhouses.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +35% Food production - fertile soil
- + +20% Herbs production - medicinal plants thrive
- + +15% Gold production - trade route hub
- + +10% Research production - scholarly centers
- + +10% Elixir production - natural springs
- + +5% Wood production - scattered groves
- + +10% Speed for defenders - cavalry terrain
Disadvantages
- - -40% Mithril and Gems production - no mineral deposits
- - -30% Mineral production - surface-only extraction
- - -25% Stone, Coal, Marble production - limited quarries
- - -20% Dextronium production - no deep deposits
- - Requires mineral imports for construction
Warnings
- ! Ideal for food-exporting Township cities
- ! Humans gain significant synergy bonuses
- ! Must trade with Mountain cities for minerals
Synergies
Countered By
Scaling
Terrain modifier multiplies with Race, Season, and Building production effects.