Meadow
Field

Meadow

#Meadow
Value: 0 pts

Fertile grasslands. Excellent agriculture, poor mining, cavalry advantage.

Description

Rolling grasslands perfect for agriculture and raising livestock. Food production increases by 35%, herbs by 20%, gold by 15%, research by 10%. The lack of rocky outcrops means severe mining penalties: mithril and gems drop 40%, mineral 30%, stone 25%. Defenders gain +10% Speed for cavalry maneuvers.

📖 Full Encyclopedia Entry

Meadows are the agricultural heartlands where civilizations thrive. Rich soil supports +35% Food production and +20% Herbs, while open trade routes boost Gold (+15%) and scholarly exchange enhances Research (+10%). The pastoral landscape favors cavalry with +10% Speed for defending forces. However, the flat terrain lacks mineral deposits: Mithril and Gems suffer -40%, Mineral -30%, Stone and Coal -25%, Marble -25%, Dextronium -20%. Meadow cities excel as population centers and food suppliers but must import construction materials. Humans thrive here with their +10% Food bonus combining with terrain to create agricultural powerhouses.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +15%
📖 Research Production +10%
💎 Food Production +35%
💎 Wood Production +5%
💎 Herbs Production +20%
💎 Stone Production -25%
💎 Mineral Production -30%
💎 Gems Production -40%
💎 Coal Production -30%
💎 Marble Production -25%
💎 Mithril Production -40%
💎 Dextronium Production -20%
💎 Elixir Production +10%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

Side Modifiers RATIO
Locals
🏃 Speed +10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Food production center and population hub
Relevance All Stages
Type Unique

Advantages

  • + +35% Food production - fertile soil
  • + +20% Herbs production - medicinal plants thrive
  • + +15% Gold production - trade route hub
  • + +10% Research production - scholarly centers
  • + +10% Elixir production - natural springs
  • + +5% Wood production - scattered groves
  • + +10% Speed for defenders - cavalry terrain

Disadvantages

  • - -40% Mithril and Gems production - no mineral deposits
  • - -30% Mineral production - surface-only extraction
  • - -25% Stone, Coal, Marble production - limited quarries
  • - -20% Dextronium production - no deep deposits
  • - Requires mineral imports for construction

Warnings

  • ! Ideal for food-exporting Township cities
  • ! Humans gain significant synergy bonuses
  • ! Must trade with Mountain cities for minerals
🤝

Synergies

HumansTownshipCapitalFarmResidencesAcademy
🚫

Countered By

DwarvesCavernFoundry
📈

Scaling

Terrain modifier multiplies with Race, Season, and Building production effects.