Forest
Field

Forest

#Forest
Value: 0 pts

Ancient woodlands. Excellent wood and magic, poor mining, ambush terrain.

Description

Towering ancient trees shroud mystical groves where magic flows freely. Wood production increases by 40%, herbs by 35%, elixir by 30%, food and research by 15%. The dense canopy prevents mining: mithril drops 35%, mineral and coal 30%, stone 25%. Defenders gain +15% Speed and +5% Attack for ambush tactics.

📖 Full Encyclopedia Entry

Forests are the domain of ancient magic and natural abundance. Timber production reaches +40% from towering groves, Herbs flourish at +35% in shaded glades, and Elixir flows at +30% from magical springs. Food gathering (+15%) supplements farming with hunting and foraging. Research benefits +15% from accumulated natural wisdom. Defenders control the terrain with +15% Speed for ambushes and +5% Attack from concealment. However, the tree cover prevents mineral extraction: Mithril (-35%), Mineral (-30%), Coal (-30%), Marble (-30%), Stone (-25%), Dextronium (-20%), Gems (-15%) all suffer severe penalties. Elves achieve transcendent synergy with forests - their +30% Wood, +40% Herbs, +35% Elixir racial bonuses compound with terrain for unmatched magical production.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production ±0%
📖 Research Production +15%
💎 Food Production +15%
💎 Wood Production +40%
💎 Herbs Production +35%
💎 Stone Production -30%
💎 Mineral Production -25%
💎 Gems Production -15%
💎 Coal Production -30%
💎 Marble Production -30%
💎 Mithril Production -35%
💎 Dextronium Production -20%
💎 Elixir Production +30%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

Side Modifiers RATIO
Locals
🏃 Speed +15%
⚔ Attack +5%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Wood and magical resource center with ambush defense
Relevance All Stages
Type Unique

Advantages

  • + +40% Wood production - ancient timber
  • + +35% Herbs production - magical plant life
  • + +30% Elixir production - mystical springs
  • + +15% Food production - hunting and gathering
  • + +15% Research production - natural wisdom
  • + +15% Speed for defenders - ambush terrain
  • + +5% Attack for defenders - concealed positions

Disadvantages

  • - -35% Mithril production - no exposed rock
  • - -30% Mineral, Coal, Marble production - tree roots block
  • - -25% Stone production - limited quarries
  • - -20% Dextronium production - no deep access
  • - -15% Gems production - few crystal caves
  • - Requires mineral imports for construction

Warnings

  • ! Elves gain exceptional bonuses on Forest terrain
  • ! Ideal for Elixir-focused production chains
  • ! Consider for magical unit training centers
🤝

Synergies

ElvesTownshipDistilleryBestiaryAcademy
🚫

Countered By

DwarvesOrcsCavernFoundry
📈

Scaling

Terrain modifier multiplies with Race, Season, and Building production effects.