Forest
#ForestAncient woodlands. Excellent wood and magic, poor mining, ambush terrain.
Description
❖Towering ancient trees shroud mystical groves where magic flows freely. Wood production increases by 40%, herbs by 35%, elixir by 30%, food and research by 15%. The dense canopy prevents mining: mithril drops 35%, mineral and coal 30%, stone 25%. Defenders gain +15% Speed and +5% Attack for ambush tactics.
Full Encyclopedia Entry ▼
Forests are the domain of ancient magic and natural abundance. Timber production reaches +40% from towering groves, Herbs flourish at +35% in shaded glades, and Elixir flows at +30% from magical springs. Food gathering (+15%) supplements farming with hunting and foraging. Research benefits +15% from accumulated natural wisdom. Defenders control the terrain with +15% Speed for ambushes and +5% Attack from concealment. However, the tree cover prevents mineral extraction: Mithril (-35%), Mineral (-30%), Coal (-30%), Marble (-30%), Stone (-25%), Dextronium (-20%), Gems (-15%) all suffer severe penalties. Elves achieve transcendent synergy with forests - their +30% Wood, +40% Herbs, +35% Elixir racial bonuses compound with terrain for unmatched magical production.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +40% Wood production - ancient timber
- + +35% Herbs production - magical plant life
- + +30% Elixir production - mystical springs
- + +15% Food production - hunting and gathering
- + +15% Research production - natural wisdom
- + +15% Speed for defenders - ambush terrain
- + +5% Attack for defenders - concealed positions
Disadvantages
- - -35% Mithril production - no exposed rock
- - -30% Mineral, Coal, Marble production - tree roots block
- - -25% Stone production - limited quarries
- - -20% Dextronium production - no deep access
- - -15% Gems production - few crystal caves
- - Requires mineral imports for construction
Warnings
- ! Elves gain exceptional bonuses on Forest terrain
- ! Ideal for Elixir-focused production chains
- ! Consider for magical unit training centers
Synergies
Countered By
Scaling
Terrain modifier multiplies with Race, Season, and Building production effects.