Desert
Field

Desert

#Desert
Value: 0 pts

Harsh wasteland. Excellent gems, exotic materials, minimal organic life.

Description

Scorching sands conceal ancient wealth beneath the dunes. Gems production increases by 35%, stone by 20%, dextronium by 20%, mineral by 15%. The brutal environment devastates organic production: wood drops 50%, food 45%, herbs 40%. Defenders gain +10% Attack from brutal combat experience.

📖 Full Encyclopedia Entry

Deserts are unforgiving wastelands that reward only the resilient. Wind erosion exposes Gem deposits (+35%), Stone formations (+20%), and ancient Dextronium caches (+20%). Mineral extraction reaches +15% from exposed veins. However, the harsh environment is catastrophic for organic resources: Wood (-50%), Food (-45%), Herbs (-40%), Elixir (-25%). Research suffers -10% from difficult living conditions. Desert cities serve as gem mining outposts and forward military bases - defenders gain +10% Attack from harsh combat training. Orcs thrive in deserts with their war-focused bonuses complementing the aggressive terrain. These cities require massive resource imports but generate irreplaceable gem wealth.

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production ±0%
📖 Research Production -10%
💎 Food Production -45%
💎 Wood Production -50%
💎 Herbs Production -40%
💎 Stone Production +20%
💎 Mineral Production +15%
💎 Gems Production +35%
💎 Coal Production -15%
💎 Marble Production +10%
💎 Mithril Production -10%
💎 Dextronium Production +20%
💎 Elixir Production -25%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

Side Modifiers RATIO
Locals
⚔ Attack +10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Gem extraction and forward military position
Relevance All Stages
Type Unique

Advantages

  • + +35% Gems production - exposed crystal deposits
  • + +20% Stone production - wind-carved formations
  • + +20% Dextronium production - ancient buried ruins
  • + +15% Mineral production - exposed ore veins
  • + +10% Marble production - desert quarries
  • + +10% Attack for defenders - hardened warriors

Disadvantages

  • - -50% Wood production - no trees survive (severe)
  • - -45% Food production - nothing grows (severe)
  • - -40% Herbs production - plants cannot survive
  • - -25% Elixir production - no magical growth
  • - -15% Coal production - limited vegetation history
  • - -10% Gold and Research - harsh conditions
  • - Extremely dependent on supply imports

Warnings

  • ! Requires extensive food and wood imports
  • ! High risk, high reward expansion territory
  • ! Orcs excel with their resilience bonuses
  • ! Consider as gem-focused Storehold only
🤝

Synergies

OrcsWarcampReactorTreasure
🚫

Countered By

ElvesFarmDistillery
📈

Scaling

Terrain modifier multiplies with Race, Season, and Building production effects.