Desert
#DesertHarsh wasteland. Excellent gems, exotic materials, minimal organic life.
Description
❖Scorching sands conceal ancient wealth beneath the dunes. Gems production increases by 35%, stone by 20%, dextronium by 20%, mineral by 15%. The brutal environment devastates organic production: wood drops 50%, food 45%, herbs 40%. Defenders gain +10% Attack from brutal combat experience.
Full Encyclopedia Entry ▼
Deserts are unforgiving wastelands that reward only the resilient. Wind erosion exposes Gem deposits (+35%), Stone formations (+20%), and ancient Dextronium caches (+20%). Mineral extraction reaches +15% from exposed veins. However, the harsh environment is catastrophic for organic resources: Wood (-50%), Food (-45%), Herbs (-40%), Elixir (-25%). Research suffers -10% from difficult living conditions. Desert cities serve as gem mining outposts and forward military bases - defenders gain +10% Attack from harsh combat training. Orcs thrive in deserts with their war-focused bonuses complementing the aggressive terrain. These cities require massive resource imports but generate irreplaceable gem wealth.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +35% Gems production - exposed crystal deposits
- + +20% Stone production - wind-carved formations
- + +20% Dextronium production - ancient buried ruins
- + +15% Mineral production - exposed ore veins
- + +10% Marble production - desert quarries
- + +10% Attack for defenders - hardened warriors
Disadvantages
- - -50% Wood production - no trees survive (severe)
- - -45% Food production - nothing grows (severe)
- - -40% Herbs production - plants cannot survive
- - -25% Elixir production - no magical growth
- - -15% Coal production - limited vegetation history
- - -10% Gold and Research - harsh conditions
- - Extremely dependent on supply imports
Warnings
- ! Requires extensive food and wood imports
- ! High risk, high reward expansion territory
- ! Orcs excel with their resilience bonuses
- ! Consider as gem-focused Storehold only
Synergies
Countered By
Scaling
Terrain modifier multiplies with Race, Season, and Building production effects.