Warcamp
#WarcampFortified military base. Strong defense and war materials, weak economy.
Description
❖Military strongholds built for war. Warcamps produce 15 Mineral and 20 Coal per tick with +15% bonus to both. Stone and Mithril gain +10%. Production of food (-10%), herbs/elixir/gold (-5%), and research (-10%) suffers. Defenders gain +15% Life and Attack, +5% Speed - the strongest defensive bonuses.
Full Encyclopedia Entry ▼
Warcamps are fortified military settlements designed purely for warfare. Industrial war production yields 15 Mineral and 20 Coal per tick, with +15% Mineral and Coal modifiers, +10% Stone and Mithril. The military focus comes at economic cost: Food (-10%), Herbs (-5%), Elixir (-5%), Gold (-5%), Research (-10%). Martial discipline suppresses Protests (-30%) but strains supply lines (+30% Mutiny from unpaid troops, +20% Famine, +15% Corruption from military contractors). Defenders are elite warriors (+15% Life and Attack, +5% Speed) - the strongest city defensive bonuses. Warcamps excel as forward military bases and siege staging areas.
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + 15 Mineral, 20 Coal production per tick (base)
- + +15% Mineral and Coal production - war industry
- + +10% Stone and Mithril production
- + +5% Wood and Dextronium production
- + +15% Life and Attack for defenders (strongest)
- + +5% Speed for defenders
- + -30% Protests - military authority
- + -10% Epidemic - strict discipline
Disadvantages
- - -10% Food and Research production
- - -5% Herbs, Elixir, Gold production
- - +30% Mutiny risk - military unrest (highest)
- - +20% Famine risk - supply problems
- - +15% Corruption - military contractors
- - Requires supply from other cities
Warnings
- ! Maintain gold reserves to prevent military mutiny
- ! Establish supply lines from food-producing cities
- ! Best placed on Mountain or Desert terrain
- ! Optimal for forward assault staging
Synergies
Countered By
Scaling
Warcamp bonuses multiply with Race, Terrain, Season, and Building effects.