Township
#TownshipBalanced growth settlement. Good for population and organic resources.
Description
❖Thriving settlements forming the backbone of the empire. Townships produce 20 Gold per tick with +10% bonus to Food, Wood, and Herbs. Gold and Elixir gain +5%. Peaceful communities have -10% Mutiny and Corruption risk, but +10% Famine and +5% Epidemic from population density. Defenders gain +5% Life and Attack.
Full Encyclopedia Entry ▼
Townships represent the thriving communities that form the productive foundation of your empire. Their agricultural focus provides +10% to Food, Wood, and Herbs, while modest commerce yields 20 Gold per tick (+5% modifier). The peaceful nature of these settlements reduces unrest (-10% Mutiny, -10% Corruption), but population density increases health risks (+10% Famine from higher food demand, +5% Epidemic). Townships excel as food production centers when built on Meadow terrain and as population growth hubs with Residences. Defenders are motivated to protect their homes (+5% Life and Attack).
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + 20 Gold production per tick (base)
- + +10% Food, Wood, Herbs production
- + +5% Gold and Elixir production
- + -10% Mutiny risk - peaceful community
- + -10% Corruption risk - simple administration
- + +5% Life and Attack for defenders
- + Balanced for population growth
Disadvantages
- - +10% Famine risk - higher food demand
- - +5% Epidemic risk - population density
- - No production bonus for minerals or rare resources
- - Moderate defensive capability
Warnings
- ! Stockpile food to counter increased famine risk
- ! Optimal for Meadow terrain food production chains
- ! Build Residences to maximize population growth
Synergies
Scaling
Township bonuses multiply with Race, Terrain, Season, and Building effects.