Township
#TownshipBalanced growth settlement. Good for population and organic resources.
Description
❖Thriving settlements forming the backbone of the empire. Townships produce 20 Gold per tick with +10% bonus to Food, Wood, and Herbs. Gold and Elixir gain +5%. Peaceful communities have -10% Mutiny and Corruption risk, but +10% Famine and +5% Epidemic from population density. Defenders gain +5% Life and Attack.
Full Encyclopedia Entry ▼
Townships represent the thriving communities that form the productive foundation of your empire. Their agricultural focus provides +10% to Food, Wood, and Herbs, while modest commerce yields 20 Gold per tick (+5% modifier). The peaceful nature of these settlements reduces unrest (-10% Mutiny, -10% Corruption), but population density increases health risks (+10% Famine from higher food demand, +5% Epidemic). Townships excel . Defenders are motivated to protect their homes (+5% Life and Attack).
Creation
Requirements
Must be present (NOT consumed)
Costs
Consumed when created
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + 20 Gold production per tick (base)
- + +10% Food, Wood, Herbs production
- + +5% Gold and Elixir production
- + -10% Mutiny risk - peaceful community
- + -10% Corruption risk - simple administration
- + +5% Life and Attack for defenders
- + Balanced for population growth
Disadvantages
- - +10% Famine risk - higher food demand
- - +5% Epidemic risk - population density
- - No production bonus for minerals or rare resources
- - Moderate defensive capability
Warnings
- ! Stockpile food to counter increased famine risk
- ! Optimal for Meadow terrain food production chains
- ! Build Residences to maximize population growth
Synergies
Scaling
Township bonuses multiply with Race, Terrain, Season, and Building effects.