Storehold
#StoreholdResource extraction hub. Maximum production and storage, weak defense.
Description
❖Economic powerhouses focused on resource extraction and storage. Storeholds produce all resources (20 Food/Wood/Stone/Coal, 25 Mineral, 15 Herbs/Gems/Marble, 10 Mithril/Dextronium per tick) with +20-25% modifiers. Provides +500 storage capacity. Defenders are workers, not warriors (-10% Life and Attack).
Full Encyclopedia Entry ▼
Storeholds are specialized economic centers designed for maximum resource extraction and storage. They produce substantial amounts of every resource type and provide +500 base storage capacity. Production modifiers reach +25% for Mineral, +20% for Food/Wood/Stone/Coal, +15% for Herbs/Gems/Marble, +10% for Elixir/Mithril/Dextronium. Research suffers slightly (-5%) as workers focus on production. The wealth attracts problems: +30% Corruption (highest of all categories), +20% Protests from inequality, +15% Epidemic from cramped conditions, +10% Mutiny. Only -30% Famine risk provides relief from abundant stores. Defenders are workers with minimal training (-10% Life and Attack).
Production
Base output per tick (INTEGER values). Scaling ratios show growth per level.
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Modifies chance of city events occurring
Battle
Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + Produces ALL resource types (highest base production)
- + +25% Mineral production (highest)
- + +20% Food, Wood, Stone, Coal production
- + +15% Herbs, Gems, Marble production
- + +10% Elixir, Mithril, Dextronium production
- + +500 storage capacity (special)
- + -30% Famine risk - abundant stores
Disadvantages
- - -10% Life and Attack for defenders (weakest)
- - +30% Corruption risk (highest) - wealth attracts greed
- - +20% Protests risk - worker inequality
- - +15% Epidemic risk - crowded conditions
- - +10% Mutiny risk
- - -5% Research production
- - Vulnerable to military attack
Warnings
- ! Heavily garrison to compensate for weak defenders
- ! Assign Spies to counter severe corruption risk
- ! Optimal for specialized resource extraction
- ! Primary target for enemy raiding
Synergies
Countered By
Scaling
Storehold bonuses multiply with Race, Terrain, Season, and Building effects.