Storehold
City category

Storehold

#Storehold
Value: 3 pts (1.2x per level)

Resource extraction hub. Maximum production and storage, weak defense.

Description

Economic powerhouses focused on resource extraction and storage. Storeholds produce all resources (20 Food/Wood/Stone/Coal, 25 Mineral, 15 Herbs/Gems/Marble, 10 Mithril/Dextronium per tick) with +20-25% modifiers. Provides +500 storage capacity. Defenders are workers, not warriors (-10% Life and Attack).

📖 Full Encyclopedia Entry

Storeholds are specialized economic centers designed for maximum resource extraction and storage. They produce substantial amounts of every resource type and provide +500 base storage capacity. Production modifiers reach +25% for Mineral, +20% for Food/Wood/Stone/Coal, +15% for Herbs/Gems/Marble, +10% for Elixir/Mithril/Dextronium. Research suffers slightly (-5%) as workers focus on production. The wealth attracts problems: +30% Corruption (highest of all categories), +20% Protests from inequality, +15% Epidemic from cramped conditions, +10% Mutiny. Only -30% Famine risk provides relief from abundant stores. Defenders are workers with minimal training (-10% Life and Attack).

Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

Resources
💎 Food 20 /tick
💎 Wood 20 /tick
💎 Herbs 15 /tick
💎 Stone 20 /tick
💎 Mineral 25 /tick
💎 Gems 15 /tick
💎 Coal 20 /tick
💎 Marble 15 /tick
💎 Mithril 10 /tick
💎 Dextronium 10 /tick

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production ±0%
📖 Research Production -5%
💎 Food Production +20%
💎 Wood Production +20%
💎 Herbs Production +15%
💎 Stone Production +20%
💎 Mineral Production +25%
💎 Gems Production +15%
💎 Coal Production +20%
💎 Elixir Production +10%
💎 Marble Production +15%
💎 Mithril Production +10%
💎 Dextronium Production +10%
Event Probability

Modifies chance of city events occurring

Mutiny +10%
Famine -30%
Protests +20%
Corruption +30%
Epidemic +15%
Special Effects
📦 Capacity 500
Flat storage increase

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

Side Modifiers RATIO
Locals
❤ Life -10%
⚔ Attack -10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Resource extraction and storage center
Relevance All Stages
Type Unique

Advantages

  • + Produces ALL resource types (highest base production)
  • + +25% Mineral production (highest)
  • + +20% Food, Wood, Stone, Coal production
  • + +15% Herbs, Gems, Marble production
  • + +10% Elixir, Mithril, Dextronium production
  • + +500 storage capacity (special)
  • + -30% Famine risk - abundant stores

Disadvantages

  • - -10% Life and Attack for defenders (weakest)
  • - +30% Corruption risk (highest) - wealth attracts greed
  • - +20% Protests risk - worker inequality
  • - +15% Epidemic risk - crowded conditions
  • - +10% Mutiny risk
  • - -5% Research production
  • - Vulnerable to military attack

Warnings

  • ! Heavily garrison to compensate for weak defenders
  • ! Assign Spies to counter severe corruption risk
  • ! Optimal for specialized resource extraction
  • ! Primary target for enemy raiding
🤝

Synergies

MountainWarehouseTreasureCavernDwarves
🚫

Countered By

Warcamp
📈

Scaling

Storehold bonuses multiply with Race, Terrain, Season, and Building effects.