Capital
City category

Capital

#Capital
Core
Value: 10 pts (1.5x per level)

Administrative center of the empire. One per empire, highest research and gold.

Description

The crown jewel of your civilization. The Capital produces 50 Gold and 20 Research per tick, with +25% Research and +20% Gold modifiers. All resource production gains +5%, Elixir +10%. Defenders receive +10% Life and Attack. Only ONE Capital exists per empire - losing it has severe consequences.

📖 Full Encyclopedia Entry

The Capital serves as the administrative, cultural, and intellectual heart of your empire. Scholars congregate in its libraries (+25% Research), merchants thrive in its markets (+20% Gold), and efficient bureaucracy optimizes all production (+5% resources, +10% Elixir). The base production of 50 Gold and 20 Research per tick represents the royal treasury and great library. However, political concentration attracts unrest: Mutiny (+20%), Protests (+15%), Corruption (+10%), and Epidemic (+10%) risks all increase. Famine risk decreases (-20%) as the capital is well-supplied. Defenders fight with desperate determination for the throne (+10% Life and Attack). Strategic empires protect their Capital fiercely while using it as the research and economic engine.

Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

📖 Research 20 /tick
💰 Gold 50 /tick

Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

Production Modifiers
💰 Gold Production +20%
📖 Research Production +25%
💎 Food Production +5%
💎 Wood Production +5%
💎 Herbs Production +5%
💎 Stone Production +5%
💎 Mineral Production +5%
💎 Gems Production +5%
💎 Coal Production +5%
💎 Elixir Production +10%
💎 Marble Production +5%
💎 Mithril Production +5%
💎 Dextronium Production +5%
Event Probability

Modifies chance of city events occurring

Mutiny +20%
Famine -20%
Protests +15%
Corruption +10%
Epidemic +10%

Battle

Combat modifiers. Stats are INTEGER flat bonuses. All other values are RATIOS.

Side Modifiers RATIO
Locals
❤ Life +10%
⚔ Attack +10%

Strategic Context

Advisory information only. Does not affect gameplay mechanics.

Role Empire administrative and research center
Relevance All Stages
Type Unique

Advantages

  • + 50 Gold production per tick (base)
  • + 20 Research production per tick (base)
  • + +25% Research production modifier (highest)
  • + +20% Gold production modifier
  • + +5% all resource production
  • + +10% Elixir production
  • + +10% Life and Attack for defenders
  • + -20% Famine risk (well-supplied)
  • + Highest scoring value (10 points, 1.5 ratio)

Disadvantages

  • - +20% Mutiny risk - political unrest
  • - +15% Protests risk - citizens demand more
  • - +10% Corruption risk - power attracts greed
  • - +10% Epidemic risk - population density
  • - Only ONE per empire - catastrophic if lost
  • - Primary target for enemy attacks

Warnings

  • ! Heavily fortify your Capital - loss cripples empire
  • ! Assign Priests to reduce Mutiny and Protests
  • ! Assign Spies to reduce Corruption
  • ! Central target for enemy military campaigns
🤝

Synergies

AcademyTradeMarketResidencesTowerRampart
🚫

Countered By

Warcamp
📈

Scaling

Capital bonuses multiply with Race, Terrain, Season, and Building effects.