Castle
#CastleAdministrative center. Determines city level and unlocks building slots.
Description
❖Center of power and symbol of the realm. From its unbreakable walls, empires rise, alliances are forged, and wars begin. Provides +20 population capacity per level (1.2x scaling).
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The Castle stands as the heart and soul of the empire, a monumental stronghold whose ancient stones carry the weight of countless generations. Within its towering battlements, rulers decree the fate of nations, councils gather in hushed chambers, and the banners of the realm fly proudly against the sky. Mechanically, the Castle is essential infrastructure: it determines city level, unlocks building slots, and provides base population capacity (+20 per level, scaling at 1.2x). Construction requires substantial resources (500 Gold, 200 Food, 200 Wood, 50 Herbs, 100 Stone, 50 Mineral at level 1, scaling at 1.5x). Losing the Castle cripples the city.
Creation
Costs
Consumed when created
Effects
All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.
Strategic Context
❖Advisory information only. Does not affect gameplay mechanics.
Advantages
- + +20 population capacity per level (1.2x ratio)
- + No research requirements
- + Unlocks additional building slots
- + High scoring value (100 points, 1.5x ratio)
Disadvantages
- - Expensive construction costs (1.5x ratio scaling)
- - Long construction time (10 seconds base, 1.5x ratio)
- - City loses functionality if Castle is destroyed
Warnings
- ! Always prioritize Castle upgrades for building slot access
- ! Defend the Castle - its loss is catastrophic
- ! High cost ratio means early levels are most cost-effective
Synergies
Countered By
Scaling
Capacity scales at 1.2x per level. Construction costs scale at 1.5x per level.